1 (edited by Alexander 2011-05-16 14:30:19)

Topic: Robot Calibration Modules

RCMs:
The current problem:
Progression from robot stages is perceived to take a long time and players would enjoy increase variety at each stage rather than a single version of each stage.

The idea:
Robot Calibration Modules would allow you to fit 1 or 2 modules depending on the size of the robot that would change the look and capabilities of the robot. Instead of adding and balancing whole new robots these modules could improve keys areas while decrease other capabilities. It would also allow the player to visually see more robots types in the caps between progression levels. These would mostly be used aimed at assaults, mechs and heavy mech. attaching the modules would become a permanent fixture and the modules would be removable but would become heavily damaged costing large amounts of NIC to repair.

How it would work:
The ability to fit these modules would require a small increase on the extensions to use the robot. This means the player would be progressing towards their next goal and unlock new opportunities along the way rather than having to wait days or weeks without any noticeable changes or increases. It would not also be beneficial to fit these modules due to their increase/decrease effect but for players that would like to specialise in something this would be useful.

Example:
A Tyrannos pilot has found they enjoy using shields and has their robot fit to do so. They could take an RCM and enhance their robot to give a shield absorption bonus. The find that the modules will give them a x% bonus to their shields but will also reduce their locking range by x%.

Please post constructive comments below.
Please do not include any specific balance issues but do include general ones such as if the modules be retrievable etc.

Re: Robot Calibration Modules

Good idea, I like the concept of being able to adapt current tech and make it more specialised or fit a particular role. Things I would suggest...

1) RCMs should be faction specific, i.e to prevent to much crossover between factional types, I like the idea of enhancing particular faction traits, not making everything one homologous mess.

2) RCMs should be permanent. As was stated on podcasts, we need to make sure there are enough NIC/Resource faucets. With reasonable cost and the flexibility, lets have some permanence in the game. This should also enhance understanding of playing a role in combat, being to swap out lessens this impact as you still see one Tyr in your hanger which you can adapt (albeit with cost as stated). Lets see the Tyr head change in response to a sensor RCM and it be a different bot permanently, not Transformers tongue

3) Suggest a +1 on 3 required skills, one robot control, 1 type specific (i.e. Shield in your example) and one engineering/electronics specific. This reminds players that support skills are important too!!

In terms of general balance, I was worried it may end up creating freakish Chimera type builds which may drive us towards a flip/flop balancing act but with the addition of 1) or something like it, this is tempered a little and becomes less of a concern.

"like Kalsius, a shameless carebear and jitalover" - Syndic
http://www.perpetuum-intelligence.com
http://www.perpetuum-intelligence.com/killboard/

3 (edited by Malakian 2011-05-16 15:30:32)

Re: Robot Calibration Modules

Making RCM permanent has a problem, imo, it would make the people to stock more bots as my "shield tanky tyrannos" is not as good as my "extreme sniper range tyrannos" for this intrusion. Tech three strategical cruisers in eve is the way; related to a extension, faction related, and not as cheap as normal modules, but not so expensive as a new boat.

I think we would need a new type of mechs, I dont think it would work for lesser bots, with no bonuses and a very plain set of statics, and then you complete the "picture" with the RCMs with removable modules as I suggest or Kalsius' fixed RCMs.

Only one thing about balance; in any modular game, where you design your fit/spec/decklist, there is always a few designs over the average, and a lot of subpar ideas around in the metagame, and this is really hard to work with for the game's designers.

I hate stationhuggers and arkhebears.
M2S - Considerably more braincells than Trantor.

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Re: Robot Calibration Modules

I really like this idea. I think there should be a focus on creating more choices and flavours in the current robot classes before proceeding to introducing completely new classes of bots.

Your suggestion would surely do this, and I hope as well as changing the stats slightly, it would also change the actual appearance a bit.

On the level of persistence, I think the RCM should be removable, but at a fairly low cost. As Malakian mentioned it would be strange to expect people to have several bots of the same type to fulfil very narrow roles.

Re: Robot Calibration Modules

I agree with Kalsius here - something like this should be permanent. Instead of making that a "module", i would rather see that as "modifikation slot" for crafting, which is done during PROTOTYPING.

I'd rather have robots modified during prototyping, then having the hybrid system in place.

this would give prototyping robots actually a meaning.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Robot Calibration Modules

Annihilator wrote:

I agree with Kalsius here - something like this should be permanent. Instead of making that a "module", i would rather see that as "modifikation slot" for crafting, which is done during PROTOTYPING.

I'd rather have robots modified during prototyping, then having the hybrid system in place.

this would give prototyping robots actually a meaning.

A nice idea.. Very nice.

Re: Robot Calibration Modules

/signed

Have a productive day, Runner

Re: Robot Calibration Modules

I really like the prototyping idea, and would be a really nice way to introduce some new minerals or any kind of gathering stuff, maybe alloys made from old and new materials. And adding the new customizable cts in artifacts would make probing a lot of more interesting and profitable.

I hate stationhuggers and arkhebears.
M2S - Considerably more braincells than Trantor.

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Re: Robot Calibration Modules

for some time i already thinking about suggesting a change in crafting component lists.

Somehow its unlogical that i put raw materials together with an already working product, and getting out something slightly different with the same or less mass. What happens to the used materials?

also robots are made completely from raw materials - why not using pre-built parts for production? like a Mech could be made from 2 cpu's, 1 t2 reactor, 1 universal hardener, 1 medium armor plate, 1 accumulator, + additonal comodities.

upgrading a standard sensor amp could be done by "replacing" one commodity that it contains with a higher quality one. lets say metachropin is a semiconductor, and espitium is a supra-semiconductor with less mass and more efficient. When you upgrade your standard sensor amp, you will get back some scraps that you can recycle back to metacropin, and the resulting t2 sensor amp contains more espitium, has less mass and needs less accumulator.

if this has any resemblence with the crafting in steve - i dont know, as i have never played it nor researched much about it.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Robot Calibration Modules

Malakian wrote:

Making RCM permanent has a problem, imo, it would make the people to stock more bots as my "shield tanky tyrannos" is not as good as my "extreme sniper range tyrannos" for this intrusion. Tech three strategical cruisers in eve is the way; related to a extension, faction related, and not as cheap as normal modules, but not so expensive as a new boat.

I think we would need a new type of mechs, I dont think it would work for lesser bots, with no bonuses and a very plain set of statics, and then you complete the "picture" with the RCMs with removable modules as I suggest or Kalsius' fixed RCMs.

Only one thing about balance; in any modular game, where you design your fit/spec/decklist, there is always a few designs over the average, and a lot of subpar ideas around in the metagame, and this is really hard to work with for the game's designers.

This was kind of where my idea wanted it to go. I don't see the issue in having multiple bots, having something that's special in some way should have a cost, I also like the concept of it being built into the prototyping.... Think of it like this...

| - - -  RCM Sniper - - - Sniper - - - Artemis - - - Close Range - - - RCM Close Range - - - |

In moving to either extreme in this example you obtain significant advantage in your chosen field. There has to be a cost to gain the advantage at the extreme, this cost in RCM terms is permanently fixing your bot to gain that advantage. If you want to retain flexibility, you fit out but don't get the advantage.

This adds something I have been ranting about for a while, industrial influence on the PvP combat dynamic. It also means attrition is possible in extended combat. Lets say snipers are good at defence in intrusions (work with me here) then there is a tactical advantage to an attacking force focussing on these initially to get them off the battlefield to reduce the defenders effectiveness in future battles. Now say it takes time to create more Sniper RCM Bots (through prototyping etc), as an attacker I have gained an advantage. If you can swap this stuff out left right and centre, that attrition advantage is eroded (not saying it is removed completely, but it is lessened).

tl:dr;

If you want super bonuses to specialise and gain tactical advantage we should have permanence, if you want flexibility, you don't get the super bonuses.

"like Kalsius, a shameless carebear and jitalover" - Syndic
http://www.perpetuum-intelligence.com
http://www.perpetuum-intelligence.com/killboard/

11 (edited by Malakian 2011-05-17 14:46:00)

Re: Robot Calibration Modules

My concern about the bot stacking issue, is about is not easy for small corps, new players, casual players to keep a huge and healthy hangar full of bots, one for each time. Anyways, your point makes a lot of sense, and I agree with the pvp quality related to your industrial capability. RCMs may really work as a far beyond the modules modular or hybrid design, and may give the players great niches for specialization.

I hate stationhuggers and arkhebears.
M2S - Considerably more braincells than Trantor.

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