Re: Perpetuum usability fixes and necessary balance changes
Just because we disagreed with some of your suggestions doesn't mean we are elitist
I didn't mean that. I mean that commonly in response to critique of targeting mechanic many players here (and in general chat ingame) stick to elitism with phrases are "play more, you will understand it better then".
Ok, back to the topic.
Some of the controls can be improved, yes, but the targeting priority is not one of them. I've given you reasons why it works better this way.
Ok, let's see basic use-cases (you can add yours):
1. Killing NPCs.
Player locks maximum possible NPCs and starts shooting them one at time.
Currently he cannot lock them with the same button or keybind, because if he presses "primary target" UI button or "R" on each of them, the last locked NPC will become primary.
If he just locks them (or presses "F"), he cannot shoot any of them when it is locked - he must press additional button before or after it.
Additionally, when NPC dies, the player cannot shoot the next one (even if it suitable by distance, etc.) - he must additionally mark it as primary!
Why is it needed? Why can't player just lock NPCs in desired order and shoot first as long it is locked (because it will be marked as primary automatically)? What's the reason behind it? Why he can't also continue shooting (by pressing "space") at next one, when first dies?
No reason at all.
2. Shooting players
FC tells in teamspeak: "intakt John Doe is primary, kain Vasya is secondary".
What player must do?
He must specifically start to lock the John with one button/keybind and then start to lock Vasya with very different button/keybind.
If John dies in the process of locking (or becomes out of locking range), the player cannot just start shooting at Vasya - oh no! - he must additionally mark it as primary.
If Vasya is locked way before John (which is impossible in current system - but maybe player pressed "lock" on Vasya before "primary target" on John?) - oh no, he cannot just shoot at Vasya, he must press yet another button despite "space" (shoot) button.
Why is it so? Why we need another button for "shooting at target", when we already have button that does exactly the same - "space" (which shoots at target)?