Re: Increase Assault Surface Size

Yeah, my Tyrannos' balls havent even droped yet!

->You just lost The Game<-

27 (edited by Blackomen 2011-01-13 05:12:41)

Re: Increase Assault Surface Size

Kyr wrote:
Blackomen wrote:

I believe the point Neoxx is trying to make is that the cost to value ratio is really screwed up.

Example, a light bot compared to an assault.

(Based on older prices, but the ratio is still correct)

Light bot value = 800k NIC
Assault bot value = 1.2 mil NIC

Does this seem a fair cost ratio? I'd say yes.

Now, let's compare the problem bots.

Assault bot value = 1.2 mil
Mech = 7mil

Does that even seem close? God no, the mech would be valued at around 2-3mil if it were to be balanced and that's a generous value at that.

mech value is around 3 million anyway
just the marketprices didnt drop that far already
but even now u can buy some below 4 mill

so dont tell 7 mill fairy tales........

I did VERY clearly state it was based on OLDER VALUES. Please read it through more thoroughly next time. I am using those values as the ratio comparison in material cost. Which is accurate on a comparison scale, the prices just arn't a match to the market currently. Likewise assaults are selling for less as well.

Oldest player still in the game. Perpetuum for life.
Original Founder of M2S, may it rest in peace. sad
"Hungarian Math" is defined by the dictionary as "Just like normal math, but where each equation ends by dividing the sum by Potato."
-Shoutout to "Stranger Danger" for the "potato" comment.

Re: Increase Assault Surface Size

I would just like to see the effectiveness of precision raised from 3% per level to say 5%.  With decently skilled precision (7 levels @ 3% per) my chance to hit assaults with standard medium EM is...

target size / (dispersion * (1 - precision level * .03)
4 / (9 * (1 - 7 * .03))
= 56.25% chance to hit which seems a bit low to me after skilling up.

changing the precision mod to 5% results in
4 / (9 * (1 - 7 * .05))
=  68.38% chance to  hit which seems more appropriate to me.

at skill level 10 a 88.89% chance to hit assault
at skill level 10 a 66.67% to hit light
etc...

add in the targets reppers, speed, resists and it is still viable in combat but now I can at least hit the darn thing if it tries to go toe to toe with me.

"You're living in a parallel universe." ~Syndic