Re: Increase Assault Surface Size
Yeah, my Tyrannos' balls havent even droped yet!
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Yeah, my Tyrannos' balls havent even droped yet!
Blackomen wrote:I believe the point Neoxx is trying to make is that the cost to value ratio is really screwed up.
Example, a light bot compared to an assault.
(Based on older prices, but the ratio is still correct)
Light bot value = 800k NIC
Assault bot value = 1.2 mil NICDoes this seem a fair cost ratio? I'd say yes.
Now, let's compare the problem bots.
Assault bot value = 1.2 mil
Mech = 7milDoes that even seem close? God no, the mech would be valued at around 2-3mil if it were to be balanced and that's a generous value at that.
mech value is around 3 million anyway
just the marketprices didnt drop that far already
but even now u can buy some below 4 millso dont tell 7 mill fairy tales........
I did VERY clearly state it was based on OLDER VALUES. Please read it through more thoroughly next time. I am using those values as the ratio comparison in material cost. Which is accurate on a comparison scale, the prices just arn't a match to the market currently. Likewise assaults are selling for less as well.
I would just like to see the effectiveness of precision raised from 3% per level to say 5%. With decently skilled precision (7 levels @ 3% per) my chance to hit assaults with standard medium EM is...
target size / (dispersion * (1 - precision level * .03)
4 / (9 * (1 - 7 * .03))
= 56.25% chance to hit which seems a bit low to me after skilling up.
changing the precision mod to 5% results in
4 / (9 * (1 - 7 * .05))
= 68.38% chance to hit which seems more appropriate to me.
at skill level 10 a 88.89% chance to hit assault
at skill level 10 a 66.67% to hit light
etc...
add in the targets reppers, speed, resists and it is still viable in combat but now I can at least hit the darn thing if it tries to go toe to toe with me.
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