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(7 replies, posted in Open discussion)

Part 1. True PVP and PVE game mechanics are, fundamentally incompatible.

I understand your argument as this is the way the few MMOs that I have played have worked. I've played EVE for nearly 3 years now and this is something that has interested me as a programmer. In EVE terms (you will I hope forgive me for using those as that is what I am most familiar with), short version, PvP buffer tank and gank. PvE resists or repair.

Example: PvP Megathron, plates, trimarks, T2 neutrons. PvE Raven, Cruise, XL Booster, mission specific resists and cap booster.

EWAR plays it's part as well but I'm trying to keep it simple.

Part 2. The only way to solve fundamental incompatibility is through total separation.

Definately don't agree. I think CCP have been working hard, quietly, to get more PvE'ers in the position where they are PvP capable. Wormholes were a start because they got PvE'ers willing to risk stuff for the rewards.

T3 ships and Stealth Bombers helped as well.

Incursions are a big step forward, now the PvE'ers are routinely running 5 or 10 man gangs with a good balance of Logi, gank and misc.

In my opinion if the devs guide the game with the same sort of principle in mind then PvP and PvE can coexist and we all get the best of both worlds: PvE'ers get time to get the abilities and practice that will help them try out PvP without DIAF and the server pop of PvE'ers creates a healthy player driven market.

fake edit: first post smile Also I'm impressed with the game and the friendly nature of the community.