Some UI related additions:

Cargo containers
We really need the ability to turn the large icon view into some sort of listview, with or without icons. THe listview should also be orderable.
A freetext search box or a category filter dropdown on top would be really nice, too. Furthermore, I'd give half my robot for getting a ctrl-A shortcut for selecting all items in a container, for stacking purposes.

Reloading
Right now you can reload a gun before it finished cycling and the cycle gets lost. Example: I am mining, cycle starts, I reload the mining charge, it starts reloading and I never get the ore. You should only be able to reload if a module is not active in any way.

Navigation
I'd like to be able to set "markers" on the map I can clearly see on the main screen so that I know which direction to run to. Example: I have to go from point A to point B and will need to use a distant teleport for doing that. I would like to simply open the map, click on the teleport to mark it and I would like to see either a bracket on the main screen showing my marker or a big red directional arrow that shows at least the direction of my target.

Overview vs radar vs main
Peach got this already covered. I would like to be able to set different display profiles for all 3 of these so that I can set up the main screen to show everything and overview and radar to only show stuff that interest me.