1

(16 replies, posted in Feature discussion and requests)

Would be an awesome idea to have spider bots at some point but I would wait until the game is optimized to perform a lot better than it currently is.

Basically, great idea. But currently bigger fish to fry.

Not sure what you guys have on your to-do list but here are some subtle things I think would make a big difference on hitting that professional standard.

Anyway this is me just trying to help, put this game at the top of its genre.


1. On the dynamic TOD (Time of Day) shadows, make the old one fade out and the new one fade in at the same time. That's if you can never achieve the streaming TOD that the CryEngine 2 uses.

2. LODs, already talked about that in beta but the forums been deleted (fail). They really are an industry standard and at this day and age there really is no excuse not to have them in at some point.

3. Scale up bots at least to 150% their current size. The textures on the floor make it seem you are an ant. I'm not sure if you are after Optimus Prime size Mechs but if you want to give the feel that you are then you really need to make them much bigger in comparison to the floor and other objects.

4. Re-theming, may just be me but I was thinking that if the Attalica island was themed with a cold, ice and snow environment it would go great with the blue. Opposed to the current barren rock theme.
New Virginia could have the nice lush fertile environment (think waterfalls) it current has but maybe bring in some lakes. So not much change there.
Daoden, again, I think it's themed well with the sandy desert. Although I don't go there much so couldn't offer any improvements for that island.

5. Change the map to show true colours instead of a generic height map, for example Daoden is green on the map, but it's actually a desert. Include structures in the map so it's like a full blown aerial photograph.

6. Relocation for a much more realistic geography. Given the different environments on the islands I'd say shuffle them around a bit in the world to make it more realistic to the player when looking at the map and traveling across the islands. I've redesigned the world to give you an idea of what I mean in an image ([Image-1]) attached to [7].

7. Redesign of islands environments. At the moment you can't tell so much because the map thinks everything is green, but it will be obvious if the change from [5] is implemented. Instead of having one island all green then one right next to it totally desert (which doesn't make sense), blend them. Like real world Spain is lush in the north but arid in the south. Here is an image showing and noting how I have redesigned the world as an example.
[Image-1] http://img171.imageshack.us/img171/9264/movement.jpg

To alaberate on the green texture/environment notes in [Image-1] here is an example in [Image-2] using a world crafted by a true expert, mother nature herself. If you imagine each area I've named was an Island you'll see in southern Spain particularly it blends from one environment to another.
[Image-2] http://img534.imageshack.us/img534/2324/earthp.jpg


If you decide to make a story regarding this for roleplayers, it could go something like this. Each of the 3 megacorporations are mainly interested and experts in extracting different types of the planets resources. ICS (Institute of Corporate Security) want to discover and control the cold regions, covered in ice. So their first expansion after Attalica is aimed at Domhalarn. Truhold-Markson want to discover and control the fertile Amazon and European like areas of the world and exploit thier resources. While Asintec want to find the hot, oil rich (from past inhabitants) desert areas of Nia in the south.

8. Tracking, at some point, if you can perfect it like Eve Online. It needs to come back.

9. Trim down how steep bots can go up/down hills. It's a little daft watching an Arkhe go up a very steep near cliff-side hill when you know full well it would just roll over backwards down the hill if it were to attempt that in real life. It looks daft and distracts you from the game itself.

10. Dynamic lights, we all love them. Imagine this, you are sitting outside the ICS Alpha terminal, it's going dark. What shadows are still visible are long across the landscape. Then just before the sun goes down, floodlight attached to the station light up one at a time like someone is flicking the switches inside. These floodlight are hung from several places on the terminal and light up the floor around the station.


Anyway; that's me, for now. Just giving my ideas for game design for you to play with. Developer feedback would be real nice.


MJ