Thanks for the explanations.

Gremrod wrote:

Assaults and other robots all have their roles in game even when mechs are on the field.

Nice to hear (seriously) but more details would be helpful.

Annihilator wrote:

the chance to miss for missiles is independant of the size of the target. The always have 10% "chance to miss" minus 1% per rank in "missile guidance"

Really?  I am aware of the 10% chance-to-miss for missiles which can be reduced with the Missile Guidance skill, but I could have sworn I read somewhere that mechs generally have a built-in chance-to-miss against smaller bots (something to do with their surface hit size).

Annihilator wrote:

given the fact, that without extensions, a medium missile will do only 40% of the damage against an assault, 30% on a small bot and 27% against an EWAR Bot...

Huh?  When I look at the stats for missles it shows x amount of some damage type.  Are you saying that medium weapons have a built-in negative damage modifier towards smaller bots?  Or does it have something to do with their larger "explosion size"?


Annihilator wrote:

... everything else in your post is way off the reality.

Hmm.  The huge range advantage still sounds like a significant advantage but I guess I'll see.

Annihilator wrote:

last but not least, with a little investment in a certain extension, a small missile will always have a 10% damage bonus against mechs (like any other small weapon)

Nice.  I haven't seen this skill yet but I better take a closer look.

I was doing a little theorycrafting on my current missile assault versus a missile mech and it seems that the assault will be completely useless.  I'm sure I haven't considered all the angles so feel free to educate me (as if I could stop you). smile

Granted, medium missiles have a high chance of missing an assault but given that their base damage—which begins at double that of light missiles and will easily approach TRIPLE DAMAGE with skills—will more than compensate for the lower hit chance.  Add in the mech's extra missile slot and increased armor and it becomes ridiculous.

And as if the damage wasn't enough, then comes the even bigger problem of range.  The mech's medium missiles have a base optimal range of 330 meters versus the small missile's 150 m.  This is more than double and with skills will reach TRIPLE the range of an assault.  If an assault does manage to survive that barrage and get within range of the mech, he will then face the short range missiles with a base damage that is triple that of light missiles and will EXCEED QUADRUPLE DAMAGE with skills.

I know this game was in beta for a long time so there must be a lot of players with PvP experience in mixed assault/mech battles.  Please tell me that I am wrong?