1

(18 replies, posted in Q & A)

Torrent:
noun

   1. a heavy rain
   2. a violently fast stream of water (or other liquid); the houses were swept away in the torrent;
   3. an overwhelming number or amount; a flood of requests; a torrent of abuse;

synonyms
downpour, cloudburst, deluge, waterspout, pelter, soaker, flood, inundation, deluge

Turret:
noun

   1. a small tower extending above a building
   2. a self-contained weapons platform housing guns and capable of rotation

synonyms
gun enclosure, gun turret

2

(133 replies, posted in General discussion)

No matter what your stance is on this issue, You have to treat this like it were in nature.

I know this sounds corny, but it still applies.

The term here is Predation, specifically Population Dynamics.

In nature, if the predators have full unchecked access to their prey, the predators will cause their prey to go either go extinct or move on. Then the predators will die off as their food supply dwindles.

On the other hand, if the prey goes unchecked, they will overpopulate and ruin the environment. (Sounds like WoW)

If the Devs cannot find a way to achieve natural state of balance in the game's environment. Then, at best, PO become known as a "PVP Niche game"

PVEers don't need individual safety, they need "collective" saftey. Individuals can still become prey, as long as the group as a whole survives.

The smart fast ones survive by leveraging themselves off the slow dumb ones. LOL

3

(25 replies, posted in General discussion)

Alexadar wrote:

Some weird things in peropetuum sci-fi world, what i noticed:

1. Auto-guns. This is a human technology. We can refer to official background history:

Their advanced technology has enabled them to develop gigantic humanoid robotic forms that have destructive powers far beyond our weapons.

Why NIAns arches using weak earth technology? 
Why t2+ auto-guns available through kernel research? NIAns don't know anything about our tech, and i doubt they want to use it, because they have much powerful tech.

By observing how humans deal with eachother, they have concluded this was the most efficient way to deal with humans. So they replicated us.

Alexadar wrote:

2. Field containers. They are small and endless in size. How they are working? Why they can contain much more than sequer? Sequer, and in general any of the bots, is bigger than field container...

The object is "energized" The energy and pattern is stored in the Field Container as energy not matter.

Alexadar wrote:

2.1 Sequer can carry Seth....) How)?

Same as previous?

Alexadar wrote:

3. "Ghost bot". I can pass through any bot. Because i am ghost i guess. But if i ghost, why i can't pass through the mountain? In generally, i understand why bots are ghosts for each other, but it is weird for sci-fi genre.

It's the most advanced technology in accident avoidance. Sensors can determine if you are about to get into an accident. and at the very last instant use a form of teleportation technology to temporarily "phase" your bot until you are through the danger.


Edit: Dammit Gobla, you beat me to it!
tongue

4

(28 replies, posted in General discussion)

Put a "cooldown" on when you are allowed to respawn another Arkhe.

5

(28 replies, posted in General discussion)

Being new and also having never played a game such as Eve, It's hard for me to predict, however, I have played numerous other MMOs. Most recently being Anarchy Online. In those games, in a similar situation where 2 or more "noobs" are attacking 1 slightly less "noob", the advantage goes to the numbers. But, as time progressed, players became stronger putting a power gap between them and "noobs". That one player, with better gear and more advanced skills, can easily handle a multitude of "noobs".

I guess what I am asking is, in time and as players become individually stronger, will this tactic no longer work as experienced players will be able swat Arkhes like flies?

If so, this is a self limiting problem. I'm OK with it.