Stranger Danger wrote:

So as everyone has probably noticed by opening up their map there appears to be little if no reason to venture beyond Alpha.  I know the trend has been to make alpha more safe and better for all, and I do agree that pve content needs to be improved...as I know most people wont want to do pvp...or at a minimum most people wont want to be engaged in a pvp possible situation all day every day while playing.  Im guilty of this, sometimes I want to mine in peace while I work.

Anywhoo the balancing issue im seeing based on the little feedback ive managed to spot being advertised, be it propaganda, trolling, or excuses seems to hold a very constant trend.

Its not worth it for most players to even try to be on beta, and gamma with is heavy expenditure, lack of creative terraforming, and just collixium...well it seems no one wants to bother fighting for any of it...which is why we can just take it all with no contest...which is why we can basically not play for a month and come back to everything still in our possession...despite a few ninja attempts by the standard one or two ninja sappers.

I think perhaps after the all important pve revamp (and more than just missions needs to be redone...so see you in 14 months on that) we seriously need to look at why you would want to be on beta or gamma, to look at how possession changes hands.

Right now just epi and access to gamma is the reason for a beta terminal, and gamma is a slight boost in facility and a resource no one uses.

Bottom line, no one was ever even interested in defending their stations, after that only a few legit tries to take a beta station took place, and that was more for ego than need.

Your pve objectives are shallow and consist of mostly ego as the reason to take a station, and that needs to change.

And deep down I know....alpha is way too powerful....resources are infinite in complete safety, the pve missions are pretty good considering no risk beyond pve death....weve made alpha the best place to be which makes the rest of the game kinda moot...

Youll see when no one bothers to take gamma besides us, and no one bothers to fight for it...just like beta.

I don't have the answers, I just know that no one cares to fight for anything, no matter how many allies, no matter the immense and delicious amounts of hate felt towards us...We need to rethink why beta/gamma and how it changes hands...right now theres not much reason and the system for the changing of possession is incredibly boring and favors ninja sapping and avoiding fights which is the opposite of what it should be.

Listen friend.
Do you want to force all newcomers to participate in the battles of Betty (and probably at the same time you have to buy you exclusive goods). But say thanks to the developers for their lovely system experience. I bet that 80% of beginners prefer to go Betty in fully armed, at least on the robot class mech. So I advise you to be patient ... it will be in 6 months - not before.

PS. Turn on the brain. Exercise your brain! Exercise your brain !!!

2

(1 replies, posted in Balancing)

I want to clarify - whether the damage was changed from rockets of Plestian robots on "new Virginia"? According to the observations after the last patch they increased damage of RL.

3

(45 replies, posted in General discussion)

QeX wrote:
Hallfrom wrote:

RU

Потому именно предложение привязать их к токенам. Большинство ветеранов в курсе что требуется для заработка токенов - это и будет уравновешивать экономическую часть.
Потому стоит сделать что бы опыт продавался только на рынок корпораций в обмен на токены. С другой стороны токены станут аналогичны не использованным очкам опыта.

Only RU.

Зачем тогда будет нужен бустер? Можно же просто фармить токены и менять на опыт. Фармить и менять. Ботоводить и менять. Ботоводить и продавать токены за реал.

На прямую ОР не стоит давать, имхо:

1. Увеличить начальное количество ОР на старте для новичков.
2. Дать новичкам бустер на месяц или более.
3. Разрешинь сбрасывать бесплатно некоторое ограниченое количество ОР новичкам. 
4. Ввести обратно айсы (ice), которые игроки купят за реальную валюту, а продать в игре смогут за игровую валюту или обменять на что-то.

По пункту 4:

4.1 Ограничить айсы 25% увеличением прихода ОР. (Оригинальная подписка сейчас дает 50% увеличение прихода ОР)
4.2 Уменьшить цену покупки aйсы в 2 раза. 
4.3 Суммровать эффект от айсы и оригинальной подписки.

На счет вопроса по РМТ, кто тебе предлагал то?

К примеру затем что система ежедневного начисления опыта может дать сбой и не зачислить долбанных очков...  Да и опыт по любому получать будешь. Просто если выполняешь задания то можно будет развиваться быстрее... а в будущем когда опыт ненужен сможешь тупо менять опыт на токены и на них покупать имбо боезапас... так что бустеры будут полезными и в этом случае.

ПС. Данная игра развивается слишком медленно. Это не МУ которая на тот момент держала неплохое количество подписчиков... На сегодняшний день не актуален "медленный качь". И к тому же стоит подумать на кой черт нужны будут те же бустеры кагда будет развито на максимум все?  В этой игре можно изучить все ветки на максимум... но при нынешней системе это возможно будет только года через 4... К тому моменту (при таком раскладе) либо сервер закроют либо останется с 10 самых терпеливых игроков (которые вложили столько денег что жалко будет покидать проект)...
То есть. На данный момент можно спокойно утверждать что проект уже мертв. Если конечно ничего не изменять. Но это конечно дело разработчиков.

4

(45 replies, posted in General discussion)

Heyterlo wrote:

If im reading your post right, Hallfrom, you have a good idea to help the new player training curve.

Allow vet players to sell their excess EP on the market which would allow new and intermediate players to buy and catch up in the EP gap.  Also vets would get more of the most valuable commodity NIC, and possibly more of a player base to fill corps and to hunt.    I wonder though, how much do our vets think EP would go for on the market?   would it remain affordable to newbi's?

Because it is a bid to tie them to tokens. Most veterans know what it takes to earn tokens - it will balance the economic part.
Because it cost to do that would experience only sold on the market corporations in exchange for tokens. On the other hand the tokens will be similar to the unused experience points.

RU

Потому именно предложение привязать их к токенам. Большинство ветеранов в курсе что требуется для заработка токенов - это и будет уравновешивать экономическую часть.
Потому стоит сделать что бы опыт продавался только на рынок корпораций в обмен на токены. С другой стороны токены станут аналогичны не использованным очкам опыта.

5

(12 replies, posted in General discussion)

laqqisha wrote:

New player, here, with a 2.5gh processor,a video card that supports shader, 3gb RAM, standard DSL(1.5gb). I know the RAM is on the low side - 150% of the minimum spec and 75% of recommended, but I'd say the game really doesn't function. What is everybody else running with? I'm in the USA, California - does distance to the server account for lag time and missed commands?

1) ADSL2 + supports up to 24 MB / s. You can not specify exactly what type of connection using (must be described in the contract with the provider).
2) Could not specify exactly what kind of equipment? Processor type, model of graphics card, volume of memory. Desktop or laptop.
3) How exactly do you have the problem? The game is fully suspended or actions do not occur at once? Whether there is a robot that sometimes pulls back?

PS. You have a weak video card is not designed for gaming. If you have a desktop computer I recommend to upgrade the card to a minimum x5x or x6xx (ATI or NVIDIA) model. How match higher number - then better.

6

(45 replies, posted in General discussion)

About the experience.
It can be sold as cartridges and Tile scanners - for tokens from corporations (in the game are provided an trade tokens), for example calling them mnemonic disks. And to do that would be at high levels (if the experience is already unnecessary), to enable the creation of mnemonic discs and selling them for tokens to corporations. As a result, it can further increase the usefulness of tokens.

As a result of this system does not lose any new or old players.

PS. Otherwise, often have to leave the game for a month or more. Do not have a positive effect on the review of the project.

RU

По поводу опыта.
Его можно продавать как патроны и тайловые сканеры - за токены корпораций (в игре предусмотренна торговля токенами), скажем назвав их мнемоническими дисками. И сделать что бы на высоких уровнях (если опыт будет уже ненужен), дать возможность создания мнемонических дисков и продажи их за токены корпорациям. В итоге это дополнительно повысит полезность токенов.

В итоге от этой системы не проиграют ни старые игроки ни новые.

PS. В противном случае часто придется оставлять игру на месяц и более. Что не скажется позитивно на отзывах о проекте.

7

(45 replies, posted in General discussion)

Rex Amelius wrote:

SELL you plasma to the infinite buy orders. Plasma is Nic.

I have not seen here NPC merchants which the could be sold garbage. And if it is purchased in the market - so they need for something ... And where is the description of why it is needed?

PS. I have noticed that many players are trying to keep all the idiots and trade for real money in the game. And apparently in this behind the scenes support administration of the project.


RU

Я не видел здесь НПС торговцев которым можно было бы продать мусор. А если это покупается на рынке - значит они нужны для чего то... И где описание зачем оно нужно?

ПС. Я заметил, что, многие игроки пытаются держать здесь всех за идиотов и торговать за реальные деньги внутри игры. И видимо в  этом негласно поддерживает администрация проекта.

8

(45 replies, posted in General discussion)

Noticed that the game is not very friendly to new players.
1) The main drawback of the system is very uncomfortable experience.
If you estimate what would catch up with those who are in the project for a long time will take about a year ... For all that, at a pace that is already tired of the game after 2 months (as the practice of online projects too long process of gaining experience negative develops the gameplay). Given the fact that without experience in the game to do nothing.
2) Preparation of industrial glasses.
Noticed some NPCs that are decorative in nature (for example copper diggers). And NPCs that are the core industrial trusts do not meet. It would be necessary to correct the situation. Prices for these nuclei for 2000.
3) Descriptions.
Many items no description. It is unclear why for example need a plasma which is very abundant drops from mobs.

I can still continue for a long time. But for now limited. I hope you will consider the above.
PS. I can even suggest a few ideas how to recycle system experience.