+1

Directed at Ville's comment:

I was there the day this all kicked off, when we met joke for the first time.

AT the end of the so called New player alliance that was supposed to allow new corps to pvp on the island CIR had moved some of it's pvper's into the Uria station, which was controlled by RAD at the time.

CIR then started to massacre our players and stop us capping the stations, joke then offered to assist us and pulled us into this war.

Thats how things started. smile

Syndic wrote:

Probably should have thought of that before you went around sticking your nose into people's noralgis plantations right? lol

The reason this all started was your defence of RAD at the start which forced us to align with joker.

I'm just a grunt, and the fact that i'm even saying this on the forums will undoubtedly get me kicked if any officer ever comes back to the game.

The reason I'm even talking about this is cause I haven't given up on the game, I played eve for over 7 years and I live in some hope that this game will be as good if not better.

As for Cons it's no threat of quitting the game, these new players are long gone and onto other games. I'll stay aslong as i can but with 8 people in corporation, two of them being my alt's, there is no hope.

Enjoy your victory

Because there is no one left playing the game, no officers, no one, in corporation.

Last week we had an average of 70 people online at any one time, this week we have 4 as an average.

Being crushed over and over again has that effect i'm afraid.

As I said earlier you are your own worst enemy.

Syndic wrote:

-1

OP wants to waste development time to create artificial limitations that serve no purpose, since he will get roamed on whatever island he settles on and won't be able to hold on to anything.

Would it not be better for you to actually have targets on these beta islands so you can have fun and roam?

If you give a player a base he will go there and use it giving you the option to kill him.

You take all the bases, players either quit the game or they snuggle up in alpha, which is exactly what is happening.

Your power base is it's own worst enemy.

Rex Amelius wrote:

I appreciate seeing some new voices on the forums addressing issues

WE HAVE BEEN JUMPING UP AND DOWN WAVING OUR HANDS ABOUT

Sparks sparks sparks coupled now with fewer islands right in time for Steam.

I appreciate the concept of limiting control of the map by one power and agree 100% that it's terrible for the game. I do not believe for one second that any kind of corp cap will solve it.  There is a 50+ page thread discussing Instant Power Projection but Zoom is too stubborn to see the issue. 

Zoom here are your options.
Triple the island count (including gamma) and make 3 max sparks including Home Base with distance limitation.
Or Reset all EP and have this same *** problem in 3 years.

Thank you for the good response, you are definitely right.

Removal of spark teleport and greater distance would also increase productivity towards more stable corps and better more exciting PvP

If you want to get PvP then why take the stations, surely farming us on an island where you know were going to be is more fun than just running us back to alpha and crushing moral, and yet again reducing an active corp into a inactive corp, which you have succeeded in doing.

The strategy is very silly and seems very counter productive for cir and co to actually have fun, ganking miners etc...

****Corporation ownership should be limited to 1 outpost per corporation****

Requirements for ownership:

1. 50 corporation members required as a minimum
2. Outpost management skill required - High level CEO skills

This action will allow constant change to the strategic ownership of the beta islands and also allow genuine corps to own the outposts rather than alt corps.

There is no reason small beta corps could not hit the out posts, steal, pvp etc...

This setup would just limit the control of large numbers of outposts.

If those corps were desperate to own there 1 allotted outpost then they should build up there numbers or train the previous discussed skills.

This solution is perfect, unfortunately it would leave the corps responding to this post at a disadvantage, which is explaining the hostility which is understandable

Unfortunately, the consequences of what you just mentioned and your attitude to this has already had a great effect on the game as subscribers have already on mass stopped playing the game.

A great deal will need to be done by the dev's to pull this back together, in the mean time i imagine hershfield will become what it already has in the last week:

Very quiet.

I understand that corps will do this but it, is a hard thing to manage under multiple corps needing reasonable alts , pressure from an active corps, should be able to balance this.

Various timeline for capture times set by corp should also spread out the dis-functional powerbase, allowing dedicated, russian/US/EU time zone corp there usual time advantage.

Limit number of captured terminals to 1 per corp.


1. Liquidates power block
2. Encourages new corps to move to beta
3. Improves number of players that want to log in!!!!


There is no reason for a power block to own every island and every station it should not be possible.

A huge number of new players have left the game because of this mechanic, its something that needs fixing asap.