1

(7 replies, posted in Bugs)

yea that or they need to make that whole area like white, so the artifacts don't "spawn" there.

2

(7 replies, posted in Bugs)

thank you ^^
im just merely saying i think its kinda dumb that there are artifacts in inaccessible locations. Just equals out to be a waste of time and money tongue

3

(7 replies, posted in Bugs)

the thing is it didnt matter what bot i would have been in. it was too steep for any bot....

4

(7 replies, posted in Bugs)

so was doing a artifact scan and i got one i discovered but couldn't loot. It was in an area that was all white on all sides. this was on the Island of Hershfield

5

(15 replies, posted in Feature discussion and requests)

yea that would be correct, i believe the current extensions raise the amount of ore per cycle and reduce the cycle time. they don't increase the amount you get from a spot

6

(15 replies, posted in Feature discussion and requests)

wouldn't need the exact number, just show the basic ore numbers. with the basic number you can figure out how much you personally would get out of it, after bonuses etc.

7

(15 replies, posted in Feature discussion and requests)

Yea, either way a way to find an estimated amount that an area holds would be quite useful IMO

8

(15 replies, posted in Feature discussion and requests)

No i mean like you drop your tile based scan and somewhere on the geoscanner it displayed an expected yield from mining in the scanned area. IE. 15mil hdt in the area scanned. so that a miner can figure out how many charges and how long it would take to clear an area out.

9

(15 replies, posted in Feature discussion and requests)

no thinking more just estimated amount in the area that you scanned with your tile based scan.

10

(15 replies, posted in Feature discussion and requests)

I think it would be a really awesome add-on to the geo scanner to have an expect mined amount. would help know how many charges would be needed etc.