When a prospective player is scouting out a new game to play or testing a game to play via a free trial one of the first things they consider is character progression. In Perpetuum this leads the prospective player to the Extension Point system. At this point they quickly learn that there is a tremendous numerical gap between themselves and veteran players that will never lessen. I believe that most people don't bother researching any further because they just aren't interested in playing a game that seemingly puts them at a permanent disadvantage to some players regardless of what they do.
I don't want to argue if there really is a disadvantage or how small/negligible the disadvantage is in this thread. The point I'm making is it seems huge to new players and it does not lessen ever. This puts them off and they don't consider the game any further.
Some people have suggested wiping everyone's EP before the STEAM release. I think this will upset too many veterans and cause other issues with regards to game mechanics. Furthermore it won't deal with the problem long term.
I want to suggest a small change to the current EP system which I call the “Graduated Extension Point Gain Rate System” (GEPS for short). The system is fairly simple to understand and comes down to a single fact: If account A has less accumulated EP than account B, then account A will gain more EP/min than account B. As the the total amount of accumulated EP approaches the same value between the two accounts, the rate at which they will gain EP will approach the same value also.
Consequences of using GEPS:
EP Gaps between players will lessen over time instead of staying static.
A veteran player will always maintain an EP advantage over a newer player regardless of how long they both play.
Point Cost of Extensions might have to be balanced/increased at lower levels.
New players might gain access to more aspects of this game at an increased rate. This would depend on the possible re-balancing of the Extensions and if this effect is desirable (I think it is).
No need for an EP wipe.
The goal of GEPS is to make it feel to the new player that they are “catching up” with veteran players. This catching up feeling will be reminiscent of most experience point systems players are used to and thus not a deterrent to playing the game.
The actual amount that a new player would get in comparison to the most veteran player is debatable. I suggest a new player get 3x the EP/min that the “most veteran” account would get. Below is how the math would play out using the current system and GEPS.
Comparing the EP accumulation of a new account vs a “most veteran” account of 3 years.
Currently:
days until new account has 10% of the EP of a veteran account: ~91
days until new account has 25% of the EP of a veteran account: ~328
days until new account has 50% of the EP of a veteran account: ~1039 (2.85 years)
days until new account has 75% of the EP of a veteran account: ~3174 (8.70 years)
GEPS (3x):
days until new account has 10% of the EP of a veteran account: ~30
days until new account has 25% of the EP of a veteran account: ~109
days until new account has 50% of the EP of a veteran account: ~346
days until new account has 75% of the EP of a veteran account: ~1057 (2.9 years)