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C:\Users\CJ>tracert game-live.perpetuum-online.com
Tracing route to game-live.perpetuum-online.com [195.228.152.156]
over a maximum of 30 hops:
1 <1 ms <1 ms <1 ms routerlogin.net
2 8 ms 7 ms 8 ms cpc65578-sgyl33-2-0-gw.18-2.cable.virginm.net
3 13 ms 6 ms 9 ms sgyl-geam-1b-ge329.network.virginmedia.net [81.97.50.173]
4 9 ms 10 ms 9 ms sgyl-core-2b-ae2-0.network.virginmedia.net [195.182.178.94]
5 12 ms 22 ms 13 ms leed-bb-1b-ae5-0.network.virginmedia.net [81.97.48.81]
6 18 ms 19 ms 21 ms leed-bb-2a-ae2-0.network.virginmedia.net [62.254.42.121]
7 21 ms 14 ms 12 ms leed-bb-1c-ae0-0.network.virginmedia.net [62.254.42.126]
8 21 ms 19 ms 19 ms 62.252.224.238
9 21 ms 23 ms 23 ms ae13-xcr1.lnd.cw.net [195.2.10.241]
10 23 ms 23 ms 23 ms ae15-xcr1.lns.cw.net [195.2.30.114]
11 30 ms 23 ms 23 ms ldn-b5-link.telia.net [213.248.100.25]
12 26 ms 52 ms 21 ms ldn-bb2-link.telia.net [80.91.249.181]
13 97 ms 33 ms 60 ms hbg-bb2-link.telia.net [80.91.247.168]
14 53 ms 51 ms 51 ms win-bb2-link.telia.net [80.91.246.25]
15 61 ms 61 ms 58 ms bpt-b4-link.telia.net [80.91.250.65]
16 150 ms 147 ms 147 ms magyar-ic-151712-bpt-b4.c.telia.net [213.155.129.6]
17 94 ms 164 ms 142 ms xe-10-1-0.ic0-ip3.net.telekom.hu [81.183.0.96]
18 142 ms 97 ms 142 ms xe-11-3-2.ic1-dplex.net.telekom.hu [81.183.0.35]
19 * * 242 ms 81.183.2.210
20 189 ms 244 ms 188 ms 195.228.152.156
Trace complete.
Issue is back today
ping -t game-live.perpetuum-online.com
Pinging game-live.perpetuum-online.com [195.228.152.156] with 32 bytes of data:
Request timed out.
Request timed out.
Reply from 195.228.152.156: bytes=32 time=242ms TTL=114
Reply from 195.228.152.156: bytes=32 time=249ms TTL=114
Reply from 195.228.152.156: bytes=32 time=238ms TTL=114
Reply from 195.228.152.156: bytes=32 time=188ms TTL=114
Request timed out.
Reply from 195.228.152.156: bytes=32 time=240ms TTL=114
Request timed out.
Request timed out.
Reply from 195.228.152.156: bytes=32 time=190ms TTL=114
Reply from 195.228.152.156: bytes=32 time=240ms TTL=114
Request timed out.
Reply from 195.228.152.156: bytes=32 time=191ms TTL=114
Reply from 195.228.152.156: bytes=32 time=236ms TTL=114
Request timed out.
Request timed out.
Request timed out.
Reply from 195.228.152.156: bytes=32 time=240ms TTL=114
Reply from 195.228.152.156: bytes=32 time=188ms TTL=114
Request timed out.
Reply from 195.228.152.156: bytes=32 time=189ms TTL=114
Reply from 195.228.152.156: bytes=32 time=245ms TTL=114
Request timed out.
Request timed out.
Reply from 195.228.152.156: bytes=32 time=235ms TTL=114
Hmm seems like lots of packets not getting there:
Ping statistics for 195.228.152.156:
Packets: Sent = 77, Received = 45, Lost = 32 (41% loss),
Approximate round trip times in milli-seconds:
Minimum = 188ms, Maximum = 262ms, Average = 219ms
Just some words
on the Internet.
Go kill stuff!
I find I agree with Crepitus on his points about the actual multiboxing.
The 'issue' I think you are trying to solve, is one group turning up with twice as many bots as another, even though the same number of flesh-things are behind the controls. That is a problem of bot numbers and has nothing to do with the numbers of humans involved.
The number of different fits you can make by using a support bot for extra utility and options brings a lot of gameplay and complexity and I don't see why you would want to remove it, other than as a crutch to help balance the game for low population combat, something it is plainly not geared towards.
Posts found: 4
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