Viking wrote:

EP. The EP-pack would be an ingame, tradable item sold in the Perpetuum webshop, and should be two types of them:
First - give "extra EP until caught up to Y% of the current maximum EP a player could have (so this would be a rolling limit). For example if the maximum amount of EP any player can currently have is ~1.000.000, these packages couldn't be used if a player is over... say 250.000 EP (25% of the max)". Or may be it would have fixed limit (within 150k - 300k EP is quite objectively). I think it should have 10000-20000 EP each
Second - give extra EP until caught up to the current maximum EP a player could have. Of course it will be much more expensive, for those people who want to donate this project.

Another idea with EP-packs.
The EP-pack would be an ingame, tradable item sold in the Perpetuum webshop. It have 20000 EP and its price 5 USD (43200 EP for 30 days, and subscription costs about 10 USD). But when player activates this EP-pack he will receive 20000*(M - c/M) EP, where M - maximum amount of EP that any player can currently have, c - player current EP. For example if the maximum amount of EP any player can currently have is ~1.000.000 and a player have 250000 EP, activation of EP-pack gives him 20000*(100% - 25%) = 20000*75% = 15000 EP, and less and less with each subsequent activation. IT MUST BE ACTIVATED BY 1!
Also can make 40000, 80000 and 240000 EP-packs which prices are equivalently 20000 EP for 5 USD but more valuable on ingame market.

EP. The EP-pack would be an ingame, tradable item sold in the Perpetuum webshop, and should be two types of them:
First - give "extra EP until caught up to Y% of the current maximum EP a player could have (so this would be a rolling limit). For example if the maximum amount of EP any player can currently have is ~1.000.000, these packages couldn't be used if a player is over... say 250.000 EP (25% of the max)". Or may be it would have fixed limit (within 150k - 300k EP is quite objectively). I think it should have 10000-20000 EP each
Second - give extra EP until caught up to the current maximum EP a player could have. Of course it will be much more expensive, for those people who want to donate this project.

ICE (Integration Cycle Extender). I'm not sure about it. Instead (or may be with ICE) move to F2P system with non-increased EP on on accounts without a subscription (increased only by EP-packs)


Sorry for my "French", I tried as best as I could.