Plisko wrote:

You know I was wondering if a person or a few people can do a merc service for protection to miners that want to mine in beta islands...  Think the business would work?

Not right now IMO -- the pirate corps wouldn't be strong enough or big enough to handle the patrols.

How would they guarantee safety? If miners lose a ship, does it come out of your check? If so, what if the cost of losses exceed your fee?

TysonRH wrote:
Urahara Kisuke wrote:

QQ I'm mad QQ


Fixed your post bro.

His avatar does have emo hair....

603

(8 replies, posted in Feature discussion and requests)

Not a big fan of a 'cockpit' or 'first person' view other than for novelty. I can't see how this would be an efficient way to maneuver the virtual world.

To each their own though.

serenekaos wrote:

Are the load times even bad? I don't even notice them but then again my games drive is a raid array.

Mines an iSCSI SAN... does that make me cooler than you?

Chief Ubenor wrote:
Gobla wrote:

Things are just starting....

I like Gobla's response. Yeah I definitely understand all that. I actually like the game for it's complexity, I get bored in MMOs quick if I have to run around and press 1,2,3,4,5,6,7. I think the complexity of PO is what appeals to me, but with complexity comes time investment. basically people who have most time on their hands will eventually be dominating the market since they can mine more ore, make more NIC from assignments, etc. I already see some people run assignments from the Outposts in baren lands. Those must be the early access guys smile.

I think ore and NIC is the most important in game right now even though everyone is waiting on EPs to regenerate. They will have a good reserve for later production.

So the question rises then - since not many people have good refinery skills yet and maybe don't have access to tier II - III refinery stations - does it make sense to just stack on ore and not refine it until your refinery is like close to max? Same with prototype and factory production. My indi has some good indi skills, but his mass production skills still suck and I feel that I kind of wasted that ore.

Also what skill should I increase to increase the amount of produced end component in factory. At this point it says that I can onnly create up to 2 max. I understand its one of the mass production skills, but which one?

One thing I like about time based progression is Player A (12 year old middle school dropout) can play for 20 hours a day and can't have access to anymore mechs than I can as Player B (20 something family man with a mortgage). It all comes down to relationships in a sandbox. And if you're able to build those relations to get access to the badder content and you have the necessary skills (time based leveling) you can theoretically be ahead of Player A fairly easily with less time/day invested.

But at the end of the day, to each their own, these types of games aren't for everyone.

Compare this to corporate america and you have a good example being the grunts that spend 70+ hours a week trying to feed their kids and the brains that work smarter not harder and have an easier time furnishing their house in plasma t.v.'s

606

(11 replies, posted in General discussion)

Sphinx wrote:

Hi everyone.

ive been playing this game for few days now and i like it. But im wondering, what are the goals in this game?

I guess its all about grinding assignments and getting the relations higher. And in a long term getting a heavy mech or two tongue.

What are your goals in life?

Chief Ubenor wrote:

http://www.youtube.com/watch?v=F74vhSnx … re=related
This looks so cool, why did they replace interiors with ugly holograms?

Why did they change modules icons that you click to activate weapons/modules?

I just looked trough some Beta videos and interface looked so much better before. It looks like crap now. Is there some kind of a version of high-res game or something? I don't like hologram station interiors...

To quell some of the stEVE comparisons... :-)