Xyberviri wrote:Also in every game i played with pvp and pve, the carebear pvpers always end up ruining the game for the pvp players.
This statement really depends on the 'game' that your're playing, and by that I mean the style of play your engaging in. If your idea of PVP is jumping out from behind a tree, roboganking, and corpse sitting some dude out trying to complete a quest; then yes I agree, carebears are always trying to ruin that for you.
See, the issue here is the perception that Perpetuum is just a PVP-Fight game. Sure it could become that, in fact it almost went that way, as 60% of the carebear population left within a few months of launch. But that also made getting bots too much of a grind, so 60% of the PVP'ers also left after that.
Posture and bluster if you want, but the game needs both types of players to be great, so the devs have to balance the content releases accordingly; which means both sides have to wait longer to get anything too.
You could easily replace "PVE" in the title with "PVP".
Just as I make cases against PVE changes that I feel would make PVP worse, like Auto-targeting, not every PVE change does, just like I support PVP changes that make it better, even if it's not an improvement for PVE. Carebear or PVP you can't let yourself get so myopic that the trees block your view of the whole system.
DAoC was a fairly good PvE/PvP mix with the RvR. Games need both, as you say, to make significant money (and not just "chump change").