I wouldn't expect this to be done any time soon, I would hope there are other things on the top of the list..I want to see what they're going to do with the Energy Store for instance, and fix the reload bug.

Being that I work at a software development company, I understand how the software development life-cycle works, and sometimes for instance the company wont know if a feature will be out on the next build of the software until a certain point in that features development, which makes it kind of counter-productive to estimate for the users what features are going to be out in the next build too soon before release. Not to say that it isn't nice to let them know what's in development, as long as they have that understanding. And sometimes due to an unforeseen technical limitations somewhere down the line, heavily desired features are delayed or cancelled.

tl;dr, I don't expect any specific thing any time soon, as long as they keep building in a generally good direction, and have a good balance of bug fixes and new content, and don't make promises that aren't kept.

oh, I wasnt aware that there were any plans for a cash shop.. I didnt think it was going the way of microtransactions this early on with this small of a player base. I know they're doing some kind of store based on Energy credits, but I thought that had to do with ingame things (I am assuming either plasma, or another item that would be introduced, but thats another topic).

I wouldn't pay cash for a paint job either.

<sarcasm>A monocle for my bot, on the other hand...</sarcasm>

Just a random idea that popped into my head that people in general chat seemed to like at the time. I'm not sure  if there are any plans for paint schemes in the works, but this is my idea.

Every corp could be able to make their own paint scheme (or schemes) that would apply to all bots from that corp. It would allow a degree of personalization and at the same time possibly even evoke a sense of belonging to the corp. Also it may make pvp look cooler big_smile

Just throwin' it out there. If you have anything to add, please do. I think this would be better than individual paint schemes, although it is clear that others would/will disagree.

4

(16 replies, posted in Feature discussion and requests)

There's some part in the background story that describes the oceans being electrically charged because of gravity so that no life, robot or otherwise could exist there, and that it could be used as some sort of power source.. 

Because of the tremendous gravitational pull involved, and Nia's particularly dense core, the planet generates surprisingly large amounts of static electricity in its oceans, making them highly dangerous to anything which uses electricity in any form: robots or more traditional human life.

how the hell did the robots get on the different islands? hmm the teleporters must have been made by the other life that was once there, unless they have secret airplanes..

5

(11 replies, posted in General discussion)

heh, that first link was one of the first things I read before even logging into the game, but thanks for the link Descent. Subscribed yesterday big_smile, but didnt get the chance to look up any recruitment options, Maybe I'll get some time tonight

6

(11 replies, posted in General discussion)

Yeah, coming from Eve, I have perspective on the long term aspect of a game like this. I think to have fun mining or doing industry you basically need to belong to a good corp. Once I get home, I think I'm going to subscribe to get over the annoying restrictions on trial players, and because after 5+ years in eve the game seems to have gotten kinda bland, especially since I cant play often enough to maintain a presence in 0.0, and I think the way the mechanics seem to be right now I wont have to log in 3 times a day to check to see if our space has been taken over, or something I have to do that takes the fun out of the game, but I guess that remains to be seen. (I apologize if you never played eve, as what I'm saying might just come off as jumbled babbling)

I'll check out your corp thread and recruit channel when I get home too,  doing corp stuff and working together toward a common goal is part of what makes games like this so fun, especially if you take an industrial role. Id rather be in a mining op with corpmates than pve solo, although both have their place occasionally, but nothing is more entertaining than devising an operation in a corp with everyone having their role, then executing it.

I'm probably babbling now, so I'll stop tongue

Thank you for your input and advice.
See you on the other side.

7

(11 replies, posted in General discussion)

Hmm, ok, so an appropriate path would then be to concentrate on getting up to industrial mech and mining/gathering, and getting proficient at that, and then branching off into industry once I have reached a plateau in mining? as far as pve goes, if I need a break from mining, im fine with getting into a small bot and blowing up a few drones for the hell of it (for the time being anyways)

8

(11 replies, posted in General discussion)

I pretty much went industrial all the way, but, as I sit here (at work tongue) unable to play, I was wondering if I should have switched it to be mostly industrial with a little into whatever the branch was for piloting skills, but I think it will balance out since the industrial skills will be relatively cheap to learn, it should offset the cost of necssesary pilot skills or equipment bonus skills.
(pardon my lack of appropriate terminology, if I could log into the game I could reference the skill trees proper names)  If I am going to be mining I should be able to at least have a chance at tanking/defending or at least escaping should I get mobbed, or be able to run some low level combat missions should I want to inject some fast paced excitement/variety into my gaming experience.

I suppose If i join a good corp someone could defend me while I rake in the dough for the corp  while out in the field mining/gathering/exploring etc, but I feel I should be prepared to hold my own in a pinch. Overspecialize and you breed in weakness.

9

(11 replies, posted in General discussion)

cool, thanks for the answers. I think I'll take Nav up to 5(at least) when I'm on next. Im being very stingy with my EP distribution until I get a good grasp on what to put where, and I want to at least be done the tutorials and some of the rookie missions before I start to cautiously dole it out.

10

(11 replies, posted in General discussion)

Hey. Just downloaded and installed the game yesterday, have to say this game is very impressive for such a new game. I'm currently subscribed to eve at the moment, but if things go as they are that will probably change tongue. The game seems to have just enough similarities to eve for me to make the initial jump from no knowledge about anything about the game, to enough to almost complete the tutorials and being comfortable with the UI and basics fairly quickly. (although the 9th tutorial mission is a bit of a hassle for me, the one where you have to collect 3 data things from 2 seperate areas, but thats because im planning for a specialized indy character, akin to my spaceship counterpart, and dont have barely any EP attributed yet)

Although there are many similarities, the differences really make it stand out, and I just have a  question to throw in here that I havent seen an answer for:

1)does moving around in your bot while fighting npcs affect their damage toward you in any way? akin to transversal velocity in eve?

I also like how mining/harvesting is implemented, so you dont have people crowding specific mining areas, although I assume later in the game there are areas that are highly contested good mining zones.
Also the whole datacore thing to learn how to make things is cool too, as opposed to the BPO/BPC system in eve

Last but not least, strangely enough, I found out about this game from doing a google news search on eve online, it was a couple of hits down. I didnt see any rules about posting links in the rules so I'll post the link where i first seen something about the game. http://games.on.net/article/13707/Impressions_Perpetuum .

If things keep going the way they are, I will most likely subscribe before my trial is over. Last but not least another question.
for an indy character, what should I get navigation up to off of the bat? I havent put any points into it yet, and I see varying opinions as to what to put it at. I am thinking 8 or 9 so I can run fast while solo mining, your opinions and suggestions would be appreciated.

TL;DR: Awesome game