Thanks for the input guys it just goes to show there is a variety of issues with my concept. Being able to see what suits everyones taste and then appling a happy will never be easy "never please 100% of people 100% of the time" that goes without saying my original thoughts were not to make this island a PVP zone however that in itself cause issues. Although if the difficulty was ramped up with this invite players from all corps to work together or create a need for greed. Always hard to establish a fitting scenerio. But i do think we need a little more depth to what we already have in PO for it to survive the long haul.

Hey peeps. Just a thought and by no means do i expect that this is completely thought through or work invovled but more of a MIX bag event. Hopefully there is some substance to the idea.

OBSERVER CITADEL
GAMMA ISLAND ---- NO TERMINAL NO OUTPOSTS
PVP ISLAND
COMBAT INTENSE (OBS SPAWNS)
ONLY ENTER WITH CITADEL ACCESS TELEPORT
ONLY RETURN BY BEING DESTROYED OR ARTIFACT SCANNING A RETURN BEACON DEVICE (HIGH CHANCE FIND)

ARTIFACT SCANNING ((RACE)SALVAGE III)
KEY ACCESS TELEPORT DEVICE <CATD>
Low Drop rate

TELEPORT RULES: OWNER OF TELEPORT DEPLOYS: ONLY THOSE IN SQUAD CAN USE IT : ONLY 60SEC OPERATIONAL TIME

ONCE TELEPORT Activated 3 possible locations are picked at random for all members of squad.

THIS ISLAND IS NOT TO BE TOYED WITH.

OBSERVERS ONLY ON ISLAND STRONG ROAMING PRESENCE
MINING FIELDS ARE LARGE BUT HARD TO MAINTAIN A GROUP MINE DUE TO OBS PRESENCE AND OR OTHER PLAYERS. MINING/HARVESTING ACTUALLY ATTRACT OBSERVERS
NINJA MINING ONLY REAL CHANCE OF SUCESS

ARTIFACT SCANS DROP CT's MK2 AND CT's FOR MODULES AND PROTYPES CAN BE FOUND.
SCANS ARE ALL III NO NEED FOR OBS STASH OR INFESTATIONS BUT DEPENDS ON DIFICULTY COULD BE ADDED.

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Ok side notes observers will never be on their own just like spawns on current islands but caravans and roamers will have lots of support these are more like guards or sentries if you catch there attention you might want to pray. if people are going to try and farm these bots they need huge squad and superior equipment and skills.

Lightbot observer - Seekers high speed trackers will hunt and hunt till your caught or they are dead. Fast dangerous and extremely unrelenting if they see you they will chase instantly. 1300m sight range. kill them or die. if a seeker gets to its optimal range it will demob speed to 0 (NO ECM)  unless its killed it will automatically spawn 2 assualts 2 mechs 2 heavy mechs after 100sec of demob for destruction.

To get off this island you need to find a teleport return beacon this would be again only accessible by user and squad members this can normally be found in any artifact scan

SO PRIORITIES ARE SQUAD AND BOTS TO USE
FIND A KEY TO GET BACK FIRST
DONT DIE
REAP THE REWARDS
LEAVE.