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(43 replies, posted in Balancing)

Nicholai Pestot wrote:

There are other characteristics than speed which can be considered as counterbalances for increasing cargo.

Max accum
Accum recharge
Demobiliser resistance
Detected range
HP

are all viable targets for cargo module penalties.

sure, i dont think reducing 'significantly' speed to up cargo is a good deal cause it don't really fix the problem but lower hp is. Removing armor plate to reduce mass/volume to up capacity (not speed).
So lightweight + this fix (nvm the way, module or new bot) make larger logistic bot very vulnerable.

2

(43 replies, posted in Balancing)

As they share the same extension tree, current haulers and gathering bots suggest that sequer is newb hauler for 'small' range and volume logistic (like empty a can) and Lithus for small range / mid volume for the same purpose. But they do it very badly probably for some reason you explain. It must have a strict distinction between mining skill for mining bot purpose (miner AND short range / volume logistic), and the large volume / long range logistic.

I think a good alternative is up like by 50% for sequer and 200% lithus (price concordance) for mining purpose and to add new advanced hauler requiring a new skill (like Spec. ops robot control) with Industrial robot control prerequis. Like assault Special sequer for long range hauling with same volume transportation than sequer but a little faster with somethink like signal masking bonus for tactical hauling purpose and a huge hauler without def bonus and a bonus like 1% bonus in speed. If the skill is rank 9 and prereq for large hauler like 8-9, it will be very hard to get due to the two condition (logistic rank and industrial robot control rank).

It make logistic less painful for miners and the need of logistic specialist for the large volume logistic. There will have less specialist in logistic than lithus pilot actually due to the new skill to get (most off them will make miner), so finaly, same volume transported but less painful for the pilot (more with the coming waypoint changes).

PS : and during that time my can holder alt disconnect and ... zo , no can, no more hauling needed sad

3

(43 replies, posted in Balancing)

Actualy, a Sequer can store 80U and a Lithus 320U, it's just ridiculous compared to the amount mined/gathered by a average miner/harvester and to the risk of logistic in beta.
In a moderate farm time, 2day with 2-4 hour of farm with lots of time inefficiency (afk / making some stuff) i collect 1000U of mats, making lots of travel between farming spot (alpha or beta) to beta outpost.
A sequer cost about 400k/about 1.1m full of common mats and a lithus cost 20m/about 25m full. While a sequer have to make LOTS of travel on a long period to empty a single field container greatly multiplicating the risk to be scooter and killed by a single stupid unstuffed rat (who will escort a sequer for 13 runs), the lithus just have to got a large escort just because loosing it, *** about a week of gathering and the risk to be scouted is still high (3 runs, you can expect to be attacked on the second run).
Number of runs to haul mats is realy to high and greatly lower the efficiency while you live in beta compared to a alpha-carbear-living guy who will collect the same amount and with limited risk (0 if no boring NeX to pull Observer on you...).

And finaly, it's painful to make 10+ runs in sequer to empty a stupid can after some harvesting and i dont see why hauling is so limitated for hauler -_- (more hauling = more transaction = a more dynamical economy)...