Well ok, it looks like opaque arbitrary values to me. Taking a sample of stuff I have easy access to I've come up some times (a lot of them based on the assumption that base prototype time = 10x base manufacture time, which seems to work.)
Assault mech 28,000s (8h)
Light bot 21,600s (6h)
14400s (4h)
Armor Hardener, Repair Tuning, Chassis Scanner, Range Extender, Signal Detector, S-Demob, ECM, Interference module, Weapon Tunings
7200s (2h)
LWF, Small Shield Generator, Accum Recharger, Coreactor, Evasive Mod, Remote Sensor Amp, Cargo Scanner, Coprocessor, Target Marker, ECCM, Small Lasers/Missile Launchers/Magnetic Weapons, Medium Firearms
3600s (1h)
Light Armor Plate, Small Armor Repairer, small neuts, small miners/harvesters/firearms
1440s (24m)
Industial Charges, Medium Ammo
720s (12m)
Small Ammo
I'm then getting actual manufacture times from:
base time / CT time efficiency / (1 + (factory time extensions * 0.01) / (1 + (relation * 0.01)
But I'm usually under the actual time by ~1%, so that's not correct
Reverse engineering time seems to follow entirely different rules, since it takes exactly the same amount of time to RE a light bot and a light gun, but the mech takes three times as long to manufacture.
Predicting the build time is really important for predicting potential profit from manufacture. The only way currently to discover it is to be able to prototype it, to make the CT, or to get someone else to tell you.
It would be really nice if base manufacture time was added to the item info component tab. Possibly as part of the forthcoming noob friendly industry patch?