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(133 replies, posted in General discussion)

smile I have absolutely nothing better to do and to be honest, I'm typing this, because I am very lazy and I need to go to work in another hour. I am just whiling away time. smile

Now, on to more serious things...

Let's talk about facts, which we can judge. Of late, one of the GMs announced in the world chat that the highest number of simultaneously logged in players was 900, approximately. It was a little more than that, but we'll round it off for now.

Let's assume that a monthly subscription is followed by all 900 accounts. That comes to a grand total of approximately $9000.

Now, in none of these 'will this game fail, due to lack of subscriptions' threads have I ever read anyone quoting actual operation and maintenance figures, at least for the servers.

Could someone please tell us, for the love of all that is holy, good, and sensible, what it costs to run a set-up like Perpetuum Online? Discount the developer's salaries and make an approximate guess of monthly costs, based on actual experience of running and paying for servers on your part. It would be truly enlightening for a person like me, who has never seen such facts stated in any of these threads before.

With regards and best wishes,

Soumya Sivan.

P.S: The post about EVE player base concentrations in high-security space is accurate. I have read the post from the developers of CCP, myself. Not that anyone against that statistic would care. But, still, it is true. Most of CCP's vault is filled by the wallets of the peaceful.

P.P.S: Secondly, I whole-heartedly agree that aggressive, head hunters are a minority of the entire gaming world and add that they are a minority of the human race, as well. I also concur with the assessment - they are the most vocal and active among all of us.

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(1 replies, posted in Feature discussion and requests)

Dear Perpetuum developers,

Two days ago, when I started playing Perpetuum, I spoke to GM Kokeshi and the two of us pondered the idea of making the 'night' darker.

As it stands, each robot has a lovely spotlight below it at night, in-game. Right now, the night sky is simply not dark enough to justify that beautiful spotlight. Could you please make the night sky darker and limit visible distance, fog, line of sight, or whatever it is called?

As GM Kokeshi put it, a Diablo like night-time experience would truly enhance the game. It wouldn't really affect the way things get done in-game, except for creating an exciting, suspense filled, night-time atmosphere.

Thank you for considering my two cents.

With love and hugs,

Soumya Sivan.