Reading this would worsten my headache I have atm But I do noticed something about shared LOS Radar? That could be possible with requirements like needing a Nexus for it and good skills to unlock such stuff.
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Perpetuum Forums → Posts by xXPhantomFenix
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Posts found: 9
1 2011-07-05 05:08:21
Re: Requesting Various Helpful Ingame Options/Fixes (It is lengthy) (24 replies, posted in Feature discussion and requests)
2 2011-07-05 04:57:44
Re: Tagging System (10 replies, posted in Feature discussion and requests)
Actually shorten tag time would work too, just never thought of that
Ahh yes, the reason of why I posted this. Maybe I should have included it at the start but then, there are always ppl wanting to use it to troll the post.
It was just me soloin a Mech Observer and somehow lost tag with 1/4 left on the npc. Then some Kain came out of nowhere and tagged it lol. It was probably due to a lag spike that we usually have on the server atm but it got me thinking about the tagging system for a sec. Sucks for me to lose the kill but I can live with it.
These responses are good enough to satisfy me for now. Unless anyone wants to continue such discussion with this go ahead, but I wont be hanging around this thread now
Cheers
-PFenix
3 2011-07-04 19:24:10
Re: Tagging System (10 replies, posted in Feature discussion and requests)
That might fly in beta islands, but in alphas that will just lead to the ability for higher skill players to grief others by taking all the kills though dps.
Ah, never thought of that. Maybe because I really dont the mind of a griefer (yet) lol. But this does makes it more tricky to solve then. I can see why the devs probably added this system in though I will still suggest it to be tweaked.
Anyway thnz for the input!
4 2011-07-04 19:06:47
Topic: Tagging System (10 replies, posted in Feature discussion and requests)
I think this tagging system needs to be looked at. Either completely change it or at least increase the tagging duration. One question I had in mind is why not use the dps tagging system? The person who does the most damage gets the kill.
Any inputs from the devs would nice.
Same from the community but dont derail the topic .
5 2011-07-03 09:48:09
Re: AC devs, stop spamming already? (15 replies, posted in General discussion)
Proof?!!?
...
6 2011-07-01 01:47:50
Re: Win a Mk2 heavy mech of your choice (386 replies, posted in News and information)
845
7 2011-06-30 04:16:12
Re: Thank you to the Perpetuum Team! (44 replies, posted in General discussion)
Thank you Devs for fixing this
8 2011-06-28 22:51:14
Re: Ex-EVE Capsuleers sign in! (133 replies, posted in Open discussion)
Ex Eve 08 Player Signing in
Orginally leaving my sub to expire coz I got bored of Eve. But during the protest, I redirected it at CCP for the lack of response to community and its sign of weak financial stablity that showed up. Never seen a company try to pull off two projects ( WOD, DUST) while using Eve as a cash cow feeding it.
Love the community and gameplay of this game so far and subbed for 180 days. ;P
THERisingPHOENIX (Eve ingame name) if I do manage to know someone here O.o
9 2011-06-28 22:42:29
Re: How to reduce network latency if you play far from Hungary (17 replies, posted in Guides and Resources)
Posting reply that this has a 50/50 chance of working for u. Some ppl have tested it and got some good reduction from 800- 250 ping. I tried it and got nothing but a increase of 50-100 ping, so this program will either help alot or do the complete opposite.
I recommend trying this out of u are having really bad ping. But only activate ( connect ) this while playing Perptuum for security purpose.
Im still testing mine atm
PingPlot Standard is the program that the OP used for that neat graph or w/e u call it.
Posts found: 9
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