Tutorial issues

At some point the tutorial reaches the mining section where you have to:
"Right click on the geoscanner, then load the area-based geoscanner charge"
This option is not directly available to be found using the description found in the tutorial.
It should mention the submenu "ammo/charge" or "reload all"


Bugs / oddities:
* Sound is relative to your camera position, rather than your mech.
* Shadows update once every few seconds, this causes them to be very ugly and jumpy.
* Shadows are bland, not dark enough in some areas.
* Tooltip delay should be shorter.
* Windows should "come to the front" if they are clicked. Currently it seems they do not, e.g. the tutorial window needs to be moved to the side when you try to open other windows.
* After clicking the terrain window button, the submenu that shows up should stay open until something else is clicked, rather than close as soon as the mouse is moved away from it.

Features: (e.g. it would be nice if...)
* Font sizes should be adjustable so users with less good eye sight, or high resolution monitors are able to play the game as well.
* Robot colors were customizable.
* You could disable the blinking mode of chat channels.
* You could hide the "current users in channel" list.
* Left click to select targets, left click and drag to move the camera, right click for contextual menus.
* Ctrl+A in cargo, should select all items.
* It would be cool if the "view item details" window also had a "view in 3d" option.
* In Item Information, some items are listed with decimals, some are not. It
* Master volume in audio options.
* Ctrl + S to mute / unmute all sounds.
* After pressing escape, there needs to be a "Return to login screen" aside the "quit game" option.



On overall the game feels like it's an open beta, not a finished product.
I fear I won't be subscribing for an extra month just yet, but I'll keep it bookmarked and check back in a while.

The main improvements that need doing, would be an easier to follow tutorial, and a more user friendly interface which simply "works" rather than hides most features. Graphics are a good secondary, but much less important than the actual usage experience.

I must strongly emphasize that the dev interaction is GREAT, keep that up guys. It shows dedication and I know you'll get things up and running perfectly in no time.