I was enjoying almost dying while moving on the roads
kept me awake while moving cargo
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Perpetuum Forums → Posts by Edyth
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Posts found: 3
1 2011-05-15 00:34:05
Re: Hershfield roads (9 replies, posted in Balancing)
2 2011-05-15 00:23:03
Topic: Firearm ammo / MK II Lights / Resources (2 replies, posted in Feature discussion and requests)
firearm ammo costs too much to build for the damage you get?
You can even lose money appling he right ammo for the job, I found Missiles the much much nicer option.
Projectile ammo rewards from assignments are too small? 24 Shots? Need to run 6 assignments to fill one gun.
The resources on some maps seem drained to the bottom. Which isn’t helping the new influx of players. one time reset to help kick start the market and new indy?
( Tonight we couldn't replace an assault bot, none of any kind for sale and the one player with CT/Wasp was offline. )
I was doing a mining assignment .. No more than three cycles per tile!
Took me 10 mins to mine 30,000 Titan ore ? ( grrrr! )
MK II Light Robots get no weight boost, Not adding a Lightframe will make you slower just for using the extra headslot.
MK II light Indy Bot boost of 1% per level to three small indy mods? I'd rather abit fo speed?
A basic indy Mech isn't much slower and will mine massively out mine the light with double the cargobay. ( Same cost to aquire I might add )
Prometheus with Medium & Small firearms is oddly fun ^^
3 2011-05-14 23:36:42
Re: Some Ideas. (14 replies, posted in Feature discussion and requests)
Love the Ammo Idea.
Posts found: 3
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Perpetuum Forums → Posts by Edyth
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