1

(14 replies, posted in News and information)

Just a note but it might be a good idea to tell your marketing guy to talk with the people at mmorpg.com...

They are a fairly important mmo-related site (i think everyone will agree on that) and they have not a line about the upcoming expansion (since this is what it seems to be called nowaddays).

I do believe the upcoming release is a good step towards bringing new players back to the game. However I keep some reserve as to how it will turn out in the day to day reality of the game. Some of those new features have the potential to help the noobs make it farther along in the game:

Highways should go a long way towards helping noobie mission runners. Cutting transit time makes for an overall less "grindy" experience plus it allows them to cut down on the light frames for the sake of travelling in favor of better tank modules thereby allowing them a better chance of surviving the their first missions.

Not sure how the "titan exchange market" is gona turn out but it certainly is full of good intentions... time shall tell.

The new game guides... meh. If they didnt read up on the existing tutorials I doubt adding a couple of links and popups should change anything to that... I may be wrong.

3

(35 replies, posted in General discussion)

Bawdrick wrote:

A killboard only works when the system is automatic.
Any non-official kill-board will always be worth less than the time it took to make.


While we are waiting for the dear DEVs to make an API available, we have a base to play with and discover which features we want or not. I wouldn.t say it's worthless. Plus it'll be a jiffy to turn over on to the API when it came here.

The current incarnation of my KB took one night to code and i've been adding  few hours of patching here and there since i put it on. For something that the guys enjoy using as it is, i'd say its a pretty solid base for when the real deal rolls along.

But yes, you cannot trust a homemade KBoard that doesnt allow outside ou general verification mecanisms.

4

(35 replies, posted in General discussion)

I did give out some visitor accesses, was thinking he maybe somehow got one so could have been on mine... but yeah, should've read more carefully.

5

(35 replies, posted in General discussion)

GLiMPSE wrote:
Red Bishop wrote:

F-Navy has had a killboard running for about 3 weeks now and it is still being developped / matured.

You are welcome to visit and send requests and comments (please use the supplied link, top right of page).

http://chud.dyndns.info/perpet_kb/

This looks amazing -- it'd be awesome if you opened this up to the community and made it a perpetuum wide project as opposed to a fnavy specific killboard.


However, please don't host this on your home PC with Remote Desktop enabled and a Filezilla FTP server on it as well.

Hosting's cheap and it's not worth it to put yourself out there like this.


Lol  gotta start the project somewhere and I'm still collecting bug reports and features requests for now. Altho the plan is definitely to open it up to all.

And quit port-scanning my little basement box. smile


Deathfyre wrote:

hmm apparantly the back button does a double post sad

Mine or intelligence's? Please specify.

6

(35 replies, posted in General discussion)

F-Navy has had a killboard running for about 3 weeks now and it is still being developped / matured.

You are welcome to visit and send requests and comments (please use the supplied link, top right of page).

http://chud.dyndns.info/perpet_kb/

yes my bad

Gonna need it to verify against API at some point in the future but for now it would help us Killboard Builders  with duplicates check and whatnot. So please add killID=12345678090 at the begining of the killmail.

thanks.

Lots of talk has been heard recently about balancing missions and the make over of noobie grind assignments and it gave me this idea for balancing out the grinding missions problem and overall player disaffectation.

My idea is this: How about implementing a system where each npc on the map is assigned a bounty value. ie, each time a player kills a roaming npc, he instantly gets a relation reward and possibly some bounty money from one of the cartel corps. Granted, those rewards should be relatively tiny in order to keep everything from skidding into an all out poachers syndrome but I do believe it can work out as a supplementary system. Larger and tougher NPCs could even be worth good money on their own. Named random spawns of "oulaw legends" could bring the player some even better rewards.

The same could also be worked-in in some way for the transport missions. The cartel corps could issue out some sort of publicly open freight orders and pay on delivery for each merchandise delivered in a particular outpost or terminal. By highlighting some items in demand by the cartel on the market, logistics people could then rush in for the fastest delivery and collect the reward.

The idea could allow for a somewhat free-er play style, allow for some relations gains without grinding over the same mission. Would cut down the travel time associated with most combat assignments and is somewhat inline with the universe's storyline. Sort of an open bounty put out by the cartel on all "racoon pelts" in order to better establish the human foothold on Nia. Furthermore, it would allow noobs to get some points and money by killing easier npcs.

Think of it in a "wild west / borderlands" context where supplies were scarce and bounties for outlaws were commonplace and I think it fits in pretty well with the games's storyline.

The npc killing could either work as an instant reward where your wallet gets the money right away or npcs could drop tokens to be taken back and exchanged in terminals for the rewards. I smell a new market opportunity here...

Some may say it boils down to taking down the formal assignment postings and just reward the players for essentially doing the same thing whenever they want but I personnally think the actual assignments could still work well if bumped up a little as if they were extra special demands from the cartel corps thereby being a little more rewarding (and possibly tougher).

And yes I know it essentially "ratting" but I do believe it is necessary for new players to be able to diversify their earning activities a little.

What does the community (and the DEVs) think?