1 (edited by Syndic 2014-06-04 17:02:24)

Topic: Remove this server-pathing

Whatever you did it broke everything the game is unplayable in PVP for anyone from the US, even EU's are having problems.

Or fix it

No point PVPing with this, whole game is unreliable.

[18:20:30] <GLiMPSE> Chairman Of My Heart o/
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The Imperial Grand Wizard of Justice

Re: Remove this server-pathing

Yes plz *** yourself ASAP plz! i mean come on guys what were you thinking? GG

We are playing chess and the rest of perp is playing checkers.   http://stringcan.com/wp-content/uploads … 80x305.jpg     
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Re: Remove this server-pathing

So far I have had a couple of random cases of blinking from one location to another and have run up an impassible cliff sideways for about 30 seconds before being teleported back to the ground. 
Are we just seeing things that were happening anyway and the client didn't know about, or are these new issues?

+1
-Confucius

Re: Remove this server-pathing

I had 2 people from US trying to get to a target and they couldn't shoot or do anything the server just kept teleporting them back for 3-4 minutes.

Worst thing is before you "knew" that your bot is where you see it on your screen, now there's a constant uncertainty "will it teleport me back?" hanging in the air that's absolutely detrimental to any sort of PVP.

[18:20:30] <GLiMPSE> Chairman Of My Heart o/
CIR Complaint Form

The Imperial Grand Wizard of Justice

Re: Remove this server-pathing

OMG YOU PLAYERS... ALWAYS COMPLAINE..................

I believe pvp could be very exciting and the game has what it takes. But this is game is ruined and we all know  by who, it´s by corps like CiR, -77- and PHM. - by Fu ManChu

Re: Remove this server-pathing

Syndic wrote:

Worst thing is before you "knew" that your bot is where you see it on your screen, now there's a constant uncertainty "will it teleport me back?" hanging in the air that's absolutely detrimental to any sort of PVP.

Another method would be that the client doesn't let your robot move if the server doesn't let it/doesn't answer/whatever. This would probably remove the uncertainty.

Re: Remove this server-pathing

The bottom line is that we're warping back to where we were almost every time we go near a plant or near impassable terrain. US players seem to be experiencing much more problems then EU, I don't even wanna think what it'll be for the australians.

[18:20:30] <GLiMPSE> Chairman Of My Heart o/
CIR Complaint Form

The Imperial Grand Wizard of Justice

Re: Remove this server-pathing

WHAT THE ***


are you kidding me Zoom?????????????????????

????????????????????????
?????????????????????????


??????????????


Ill be playing D3


just revert the whole thing


How can you guys be so irresponsible???

DEV Zoom - "If you mean the NPC aggro, that's been like that for months already."

Re: Remove this server-pathing

Wait you have a test server!??!?

Anonymous: lobo is the only hero left in this god foresaken game / :also, Lobo is god among men
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Re: Remove this server-pathing

Syndic wrote:

I had 2 people from US trying to get to a target and they couldn't shoot or do anything the server just kept teleporting them back for 3-4 minutes.

Worst thing is before you "knew" that your bot is where you see it on your screen, now there's a constant uncertainty "will it teleport me back?" hanging in the air that's absolutely detrimental to any sort of PVP.

We noticed that on test server too.

11 (edited by Syndic 2014-06-04 20:29:18)

Re: Remove this server-pathing

I just spent 30 minutes rubberbanding with 20 guys over an island.

Fix your sh*t and use the test server.

Game is unplayable 200%

30 F*CKING MINUTES OF CROSSING 3 F*CKING KILOMETERS ACROSS A F*CKING ISLAND WATCHING EVERYONE F*CKING RUBBERBAND 300 F*CKING METERS BACK BECAUSE YOU IMPLEMENT F*CKING SH*T WITHOUT TESTING

Calm down Bobo.

[18:20:30] <GLiMPSE> Chairman Of My Heart o/
CIR Complaint Form

The Imperial Grand Wizard of Justice

Re: Remove this server-pathing

Suffice to say, other games sounds much better at the moment untill this is fixed.

Re: Remove this server-pathing

Seems to be really bad when you have multiple clients open at the same time. Warping around like mad.  1 Client seems to reduce the warp to a bare minimum.

Re: Remove this server-pathing

Ololo! Yesterday I talked about this issue, but only in response heard ***...

Re: Remove this server-pathing

More tears, BFF! lol More!

Re: Remove this server-pathing

Don't they teach people to read in Russia anymore?

[18:20:30] <GLiMPSE> Chairman Of My Heart o/
CIR Complaint Form

The Imperial Grand Wizard of Justice

Re: Remove this server-pathing

Syndic wrote:

I just spent 30 minutes rubberbanding with 20 guys over an island.

Fix your sh*t and use the test server.

Game is unplayable 200%

30 F*CKING MINUTES OF CROSSING 3 F*CKING KILOMETERS ACROSS A F*CKING ISLAND WATCHING EVERYONE F*CKING RUBBERBAND 300 F*CKING METERS BACK BECAUSE YOU IMPLEMENT F*CKING SH*T WITHOUT TESTING

Calm down Bobo.

CALM DOWN BOBO.  CALM THE *** DOWN!

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Re: Remove this server-pathing

Told them about it.  Said *** it and patched it anyway!

Good Work Devs. roll

The Gifter
Top  Killer 2013  - 01: 334 -- 17 -- 317  : Merkle
Top  Killer 2012  - 01: 027 -- 472 -- 445 : Merkle

Scarab Kill Count - 13

Re: Remove this server-pathing

Yeah, same problem as described above, all of our people are rubberbanding, and having to log off multiple times before it kinda fixes it for a little while.  game is unplayable for anything serious

Re: Remove this server-pathing

Rubberbanding!!!

21 (edited by Stranger Danger 2014-06-05 05:28:56)

Re: Remove this server-pathing

Roll this back asap.

Unless the intended effect is to remove lag by removing player activity and pvp all together.

Right now its like steam never happened in game...and its scary to see these number trends on steam charts and the chat count being where it is...

Theres no reason to have this desync in the game.  Also, remember, now that free bots are given for pvp loss when lagging there will be game wrecking lag in ever fight moving forward...if you know what I mean...

Bring back the old client side movement.  Upgrade your infrastructure.

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Re: Remove this server-pathing

DEV Zoom wrote:
Syndic wrote:

Worst thing is before you "knew" that your bot is where you see it on your screen, now there's a constant uncertainty "will it teleport me back?" hanging in the air that's absolutely detrimental to any sort of PVP.

Another method would be that the client doesn't let your robot move if the server doesn't let it/doesn't answer/whatever. This would probably remove the uncertainty.

I think that's called turn based. Will my Bishop only be moving in a diagonal fashion?

Serious, the system in place is FUBAR.

Re: Remove this server-pathing

Our logs... they show nothing.

Sparking to other games

Re: Remove this server-pathing

Game unplayable.  Please fix or the boost in pop will dissolve fast.

Re: Remove this server-pathing

How the *** isn't this fixed yet.

Waiting TWO DAYS, doesn't do ***.  Roll it back for fix the dam thing.

The silence thing isn't going to help your case either.

The Gifter
Top  Killer 2013  - 01: 334 -- 17 -- 317  : Merkle
Top  Killer 2012  - 01: 027 -- 472 -- 445 : Merkle

Scarab Kill Count - 13