Topic: Modular Diversity
Set of ideas for T3 modules. Percentages are proportional to existing at the moment.
ARMOR
1. Armor plates.
25% Hit surface penalty
75% Mass
2. Armor repairers.
40% repair ammount
50% cycle time
30% accumulator consumption
3. Remote armor repairers.
50% repair ammount
50% cycle time
30% accumulator consumption
50% range
4. Universal armor hardeners
50% Mass
5. Active(specific) armor hardeners
80% Active resistance
240% Passive resistance
50% Accumulator consumption
6. Lightweight frames
66% Mass reduction
30% Demobilizer resistance penalty
SHIELD
1. Shield generators
50% Mass
2. Shield hardeners
50% Mass
ENGINEERING
1. Energy transferers
60% transfered energy
20% activation cost
50% cycle time
50% range
2. Energy drainers
60% drained ammount
20% activation cost
50% cycle time
50% range
3. Energy neutralizers
60% neutralised ammount
50% activation cost
50% cycle time
50% range
4. Accumulator rechargers
25% Mass
5. Coreactor
50% TF cost
50% Mass
6. Auxillary accumulators
50% Mass
7. Energy injectors
20% Charge capacity
50% Cycle time
8. Evasive modules
75% surface hit size
250% demobilizer resistance
9. ERP
70% specific main recovery
200% 2 lowest recoveries
150% chemical recovery
10. Reactor sealing
50% Mass
ELECTRONICS
1. Sensor amplifiers
50% locking range
150% locking time
2. Remote sensor amplifiers
50% locking range
180% locking time
50% optimal range
3. Cargo scanner
50% optimal range
33% cycle time
4. Chassis scanner
50% optimal range
33% cycle time
5. Coprocessor
0% RP cost
6. Range extenders
50% Mass
7. Signal Detector
200% Signal masking modification
50% Acc consumption
8. Signal Masker
50% Mass
9. Target marker
200% masking modification
50% optimal range
ELECTRONIC WARFARE
1. Demobilizers
75% range
125% top speed modification
2. ECM
125% EW strength
50% range
3. Sensor suppressor
125% EW strength
150% locking time penalty
50% locking range penalty
50% optimal range
4. ECCM
50% Mass
INDUSTRIAL
1. Miner and harvester modules
50% Accumulator consumption
2. Geoscanners
50% range
175% strength
WEAPONS
75% Range
50% Accumulator consumption