Topic: Event log
When there's too many notification in event log, it's takes a LOT of memory(2Gb+) and significally drops FPS. Pretty much like with a lot of loot in hangar. Which is instantly restores after clearing the log.
BUT when openning it before clearing, it's often just freezes forever or throwing some C++ error.
How many is many?
Maybe about 2000-3000.
Easiest way to replicate: launch 72+ factory jobs for ammo, send scarab to AFK mine, return after 15-24h and open log.
Sometimes a lot less time is enough, but just to guarantee...
Solution for this can be a cap for event log (500 by default, adjustable(or not)).