Re: Robot Speed
Or you can add heavier bots.
Heavier modules are a far better solution, then you have choices.
I can't believe that this sh*tfest of a balance patch is still here, so many players just gave up after that.
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Or you can add heavier bots.
Heavier modules are a far better solution, then you have choices.
I can't believe that this sh*tfest of a balance patch is still here, so many players just gave up after that.
Buff the noobs! Cut heavy speeds down 36 kph. Roaming heavy groups shouldn't be a thing. Return roaming back to mechs/assaults and lights!
no have money for heavy?
no have money for heavy?
Nope. Russian bot farming = best farming.
"Cut heavy speeds down 80 kph or they will kill me"
I think in terms of walking around speeds are spot on, maybe not for heavies, but it's 100 times less tedious now getting around Nia.
reduce base mass of heavies
nullify the mass bonus on mk2 variants on anything but blue bots (speed is a blue faction trait)
increase base mass of yagel significantly
increase base mass of ictus significantly
give waspish better slope,
for the noobs:
the higher base mass of a robot means its less slowed down by heavy equip.
mk2 variants of all bots have been given more base mass because they also got additional head and leg-slots.
make plate not stack with lwf
Wouldn't that be a workable solution (at least initially) for HM.
Not able to fit both or just not working together.
Resist speed fit
Fast and good HP (if you pick correct resists) but demob-able
or
Plated tank fit.
High HP, Can't demob but slow
Pick one
Khadia Khan wrote:make plate not stack with lwf
Wouldn't that be a workable solution (at least initially) for HM.
Not able to fit both or just not working together.Resist speed fit
Fast and good HP (if you pick correct resists) but demob-ableor
Plated tank fit.
High HP, Can't demob but slowPick one
Means no more undemobable assaults or mechs.
Means no more undemobable assaults or mechs.
As stated "for HM." Heavy Mech only.
They can't make a role only dedicated to one class of bots.
They can't make a role only dedicated to one class of bots.
why not?
They can't make a role only dedicated to one class of bots.
Where are the assault and heavy mech ewars?
Hello, Time to sit down and do some serious number crunching: I am going to be looking at the robot speed difference of the numiquol faction.
Starting off (Base Speed):
Light Bots: 120.60 KPH
Assault Bots: 117 KPH
Mechs: 100 KPH
Heavys: 93.6 KPH
Literally the difference between a Heavy Mech and a Light bot is 27 KPH base speeds.... This is a huge problem. Why is this a huge problem because of Highways. Heavy mechs with a 36 KPH bonus to speed on highways are faster then light bots fleeing over land. Meaning the heavy following highways can cut off lights trying to exit an island. A velocity Nexus can make a Heavy travel 104.6 KPH. OR 145 KPH on a highway..
Now Let's fit these bad babies up:
A fitted Assault bot fully loaded can go these speeds:
Demob resistant version 116.28 (MK2)
A fitted Demob resistant Heavy can go:
A t4 Variant goes 89.8 KPH
A t2 variant of this (Just medium plates) goes 94.4 KPH
So we are back to a 27 KPH and a 24 KPH difference. From an assault bot to the largest bot in game. So what I am getting at here is that the reason it's 100% acceptable to fall out of station and chase after assault bots in because of the narrow speed margin. Why would anyone roam in an assault bot that can only be 27 kph(assuming no velocity[lol]) then a heavy mech counter part? I thought the robot balancing patch was designed to help newer pilots out? Because a group of assaults can only out run a couple heavies, but when they have castel mk2s chasing them for tackle, it makes it very difficult to create space!
I suggest this: Slow Heavys down, the base speed of 93.6 should be lowered to 75 KPH or LOWER. Heavy mechs should not be used by veteran players to roam constantly unless they can be demobbed. You imagine you have a robot that can go 100 KPH on Beta that can't be slowed? AND has massive hit points? Heavys should be stationary and slow, like for base defenses on beta and gamma, but should be very easily out flanked by lights and assaults.
Currently the whole veteran side of players roams nonstop in heavy mechs? Why because they are fast as hell. How does that help new players?
Plates and frames shouldnt mix.... evasive and plate shouldn't mix either
its world of ville or perpetuum online?
Currently the whole veteran side of players roams nonstop in heavy mechs? Why because they are fast as hell. How does that help new players?
Virtually nobody roams in Heavy Mechs. Its mainly mk2 mechs.
probably need to get your lies straight before posting: http://www.perp-kill.net/related/267707
Or even better, more FACTS: http://killboard.sequer.nl/index.php?a= … mp;month=1
The top PVP not altered by Arganos killed by were, a HEAVY MK2! And the most killed where: A HEAVY MK2!
FACTS!
Or even better, more FACTS: http://killboard.sequer.nl/index.php?a= … mp;month=1
The top PVP not altered by Arganos killed by were, a HEAVY MK2! And the most killed where: A HEAVY MK2!
FACTS!
Im going to bet Jita will still try to argue with the facts
probably need to get your lies straight before posting: http://www.perp-kill.net/related/267707
That's one of two heavy roams that happened all month. The vast majority of heavy use in the game is sap attacks and defending against roams.
you apparently haven't been to Dom at all.
phm is hitting saps,
no attempts at diplomacy,
has to be handled different from the rest of the playerbase
Ville 2016 ~ Diplomacy doesn't work.
phm is hitting saps,
no attempts at diplomacy,
has to be handled different from the rest of the playerbase
WRONG. Ville has reached out on 5 different occasions to different NER leadership. Each Occasion was met with: You will live on alpha as long as I play this game. Except 1 time. And that one CEO who shall remain nameless was met with respect and courtesy.
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