Topic: New devblog: July status report

Quick update for now, big blog coming up very soon:

http://blog.perpetuum-online.com/posts/ … us-report/

2 (edited by Ludlow Bursar 2015-07-23 09:16:10)

Re: New devblog: July status report

Good stuff. I like particularly the introduction of some faction standing based content and hope there is more to come.

I also expect a 2756 post topic on the removal of spark teleports. I really don't think we've covered that one properly on the forums.

Looking forward to seeing what the "over 30" changes were you discussed at your internal.

Re: New devblog: July status report

+1 to the token cut.

-1 to the syndicate shop items, unless you have something in store for crafting

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Re: New devblog: July status report

The heat map looks cool, keep those coming. Overall good progress has been made, can't wait for the next blog as this game need smaller updates that doesn't take ages but will improve the gaming experience. I wonder what is going to happen to the GUI overhaul, is that the next step still?

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Re: New devblog: July status report

Is the heat map showing where missions are being done?

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Re: New devblog: July status report

Obi Wan Kenobi wrote:

Is the heat map showing where missions are being done?

Yes, it's showing the locations and connections between all types of objectives that players have done.

Re: New devblog: July status report

Celebro wrote:

The heat map looks cool, keep those coming. Overall good progress has been made, can't wait for the next blog as this game need smaller updates that doesn't take ages but will improve the gaming experience. I wonder what is going to happen to the GUI overhaul, is that the next step still?

As you might guess, the GUI overhaul is a massive undertaking, not a quick update. It is still on the table, and it is next in line when we decide to start a new big project.

8 (edited by Ville 2015-07-23 13:56:38)

Re: New devblog: July status report

So is the syndicate supply shop getting buffed in the next patch? (Friday)

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Re: New devblog: July status report

Ville wrote:

So is the syndicate supply shop getting buffed in the next patch? (Friday)

As I wrote in the blog the price inflation will happen in about a month, and that's when the new items will be added too.

Re: New devblog: July status report

That's some nice changes, a lot going in the right direction I think. Looking very much forward for the roadmap blog! smile

Re: New devblog: July status report

so...  I think your syndicate supply shop is missing something.

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Re: New devblog: July status report

Ville wrote:

so...  I think your syndicate supply shop is missing something.

You mean black bots? smile

Re: New devblog: July status report

250k tokens and L6 requirements

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Re: New devblog: July status report

Ville wrote:

250k tokens and L6 requirements

250k before or after inflation?

Re: New devblog: July status report

The new items won't be in till post inflation right?

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Re: New devblog: July status report

Correct.

Well if we take that a level 6 mission gives you roughly 300 tokens after the inflation, with a 250k price tag that results in about ~800 completed missions for a black robot.

Do you think that's reasonable considering the intended scarcity of these robots?

Re: New devblog: July status report

How long should a typical mission take? 5 to 10 minutes?  67 hours to 133 hours in a pvp zone?  That's reasonable imo.  But, if your willing to put them in then the player base won't care how much it costs. 

Tbh though you could push it to 1 million price tag.  That's 5 to 10 weeks of farming like a mofo like its a job.  And never getting interrupted.

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Re: New devblog: July status report

And if you give alpha residents "long term goals" they'll enjoy the pve experience....

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19 (edited by Jita 2015-07-23 16:45:10)

Re: New devblog: July status report

DEV Zoom wrote:

Correct.

Well if we take that a level 6 mission gives you roughly 300 tokens after the inflation, with a 250k price tag that results in about ~800 completed missions for a black robot.

Do you think that's reasonable considering the intended scarcity of these robots?


That depends on what you want them for zoom. As a trophy / pve bot:

Depends on the size of the robot. If your talking mech size then yes. Heavy I would double, assault about half.

I would also add a significant nic cost, perhaps 150 for an assault, 350 for a mech and 650 for a heavy.

As an extra tier of Pvp I would keep the nic cost static and reduce token cost to one fifth of those values.

Maybe add an extra bonus for all of them too. I suggest +30% ewar strength. That should see them on the battlefield.

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Re: New devblog: July status report

That's room for a completely different topic.  Right now we have the heavyset.  This item should be a pure token cost.  Save the nic for buying the tokens.

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Re: New devblog: July status report

Sure, setting a too high price will turn soughtness (is that a word?) into frustration instead. But we'll also have to consider the big dogs basically outsourcing the job through token buy orders and getting the bots without the need to do missions. Not that it's bad if the token market gets some buzz, but we wouldn't want to see a corp fielding a whole army of black bots.

Re: New devblog: July status report

Well ultimately you don't want to replace production in the game, but with that being said people spending 100 billion nic to get one distributes the wealth out of vets into your newer players hands.  I don't know about you but that excites me!  Also you can think of them like the Titans in eve.

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Re: New devblog: July status report

DEV Zoom wrote:

Correct.

Well if we take that a level 6 mission gives you roughly 300 tokens after the inflation, with a 250k price tag that results in about ~800 completed missions for a black robot.

Do you think that's reasonable considering the intended scarcity of these robots?

Honestly I think it's time to put the black bots off the table as a trump-card for new content.

Make a yellow arbalest, call it a Lemonlest, change it's robot bonuses to be something else, put it on the syndicate store as a "faction ship" for some XYZ faction requiring X relation.

Black bots were tournament rewards, there was supposed to be only 10 of them in existence (omitting the 1 granted for some steam-posting and god knows who else got some).

Re: New devblog: July status report

12.  Keep up please.

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Re: New devblog: July status report

DEV Zoom wrote:

Sure, setting a too high price will turn soughtness (is that a word?) into frustration instead. But we'll also have to consider the big dogs basically outsourcing the job through token buy orders and getting the bots without the need to do missions. Not that it's bad if the token market gets some buzz, but we wouldn't want to see a corp fielding a whole army of black bots.

Why not? Better to have something used than sat in a database with the game devoid of new content.

You know what an army of black bots is? A juicy target. Something worth killing perhaps.

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."