Altera wrote:I still don't see how open stations would benefit anyone but the gate/station game player. I still think you want to just play station dock/undock games and gank new, unlucky or inattentive players.
I still don't see the demand for it, I have sat in TMB, ABT and I don't see new players (or anyone much) running around there.
You cant effectively live out of a beta terminal because its too easy to scout and you just get ganked. This problem would exist in any open terminal, your right. The balance to that is you would have to do it to 4 terminals on three beta islands. The best you could do is target an individual station or two.
The advantages on the other hand are:
Beta industry is possible for smaller / underpowered corps. Without the risk of station locking you can move CT’s and your mineral stocks
Under siege corps can pick their fights (more vulnerable to gank / less vulnerable to eviction)
You don’t need to either bend the knee or join the winning coalition to have a station – you just need to be able to control the territory. This encourages emergent gameplay, the breaking of coalitions and multi faction warfare
Visitors have a place to dock and operate from without the need to ‘own’ somewhere
There is a clear progression of ownership – Beta 2 becomes important if corps want station locking
All stations become important – the need to defend and then lock causes a lot of empty stations that nobody uses – and sometimes whole empty islands
Full ownership is no longer possible – the best you can hope for is to control the territory.
Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."