Altera wrote:Jita wrote:Ville wrote:If you think no ones on beta, your missing time zones because trust me there's a lot of people on beta.
Stop.pretending everything is fine. There's thirty *** people playing ville at this stage we should be prepared to put on a dress and let badass *** us for more people.
Try it. If it sucks,, change it back.
DEVs should get what they are working on done first. Remove sparks and see what happens. I think that will be a significant change which should be assessed.
It is you that keeps posting in EVERY topic that beta needs to be changed to YOUR point of view. It is your propaganda campaign that is pushing for these changes without knowing what the previous changes will do.
ughh.. I can't believe I am going to have to break out the crayons.
The reason the population is as low as it simply because of two reasons:
1 - Lack of interesting PVE, reward system and developmental non pvp centered content.
- Lack of interesting PVE- Stems from dismal Mission system. Combined with no lore or no sense of immersion. You are a person that your corporation uses to do whatever it needs it's "gopher" to do. "Hey Boy, got get dem dar parts and delivery over dar." That's what missions feel like, because there is no storyline immersion. Don't get me wrong the new mission system is vastly superior to the old one. BUT. Your not going to see the level of passion in this game you get from EVE or WOW, theres no one going to dress up as a Mesmer and go to a comic con.
- Reward system- This is the Major problem in this game. I can't do something without securing it. So 2 hours of my life could be completely wasted and I come out negative in the wash. It's been requested 100's of times for a bounty system similar to Eve's for npc killing. OR http://forums.perpetuum-online.com/post/125140/#p125140 relations for factions have NO REAL use except for some sad little sparks.
- New content: Robots, modules, and pve centric items things to do that are not only challenging but fun.
Most of the players drive on these things.
2 - No huge push for advertisement.
- It's really hard to advertise with 0 funds so the people mostly coming in are looking for indie games. One of the things that pisses me off endlessly is the people who say, "People are turned off by the terrible graphics!" That's bullshit. If Minecraft can be one of the most successful games and be a *** block world you people are crazy. Perpetuum is fine with the engine it has. But even some of these games that have millions vested in advertisement like EVE and WoW, their player base comes and goes. There is always another consumer coming along growing up.
The thing that has kept me in this game for so long is "The industry". I love the manufacturing process in this game. I think its absolutely stellar. Which is why I am here.
- * - Back on topic
Removing Sparks is the first GOOD step to allowing people to coexist on Beta. Blood thirsty pvpers not at each others throats is a great thing. But as it's been pointed out:
WE NEED A REASON TO BE ON BETA.
- SAP Loot is great, but is it worth fighting with 80 Million NIC worth of equipment for 25 Million NIC worth of goods?? No it's not. That's the huge thing. The SAPs themselves are a lottery whether you get something worth while or not. If you want to see positive retention you may want to see about stepping them up(so the goods worth are 100 Mill +)
- Epriton, Great there is 1... resource needed.
THINGS LACKING:
- Production. No bonuses. Not worth doing on Beta.
- Mineral extraction, yield bonuses from terminals should be a 50% mining bonus AND(This is huge) The auras should extend to ALL blue standing members of the terminal holder. To encourage Alliances. Which leads to:
- Encourage Alliances and group play. We need better Exportable files that show exactly what the station incomes come from so player corporations can divide station incomes in an easy to understand no non bullshit manner.
- Deployable offensive and Defensive weapons for beta. Why do we still not have deployable turrets with a 1 hour time limit on them that we can use on beta?
- Fix *** npc beacons. Deploy only 1 beacon and bring back explosion damage.
Skeptical items, if you pull off the syndicate shop and Beta actually has more nic/hour ratio then alpha there will be players popping up there for missions IF YOU FLOP THE SYNDICATE SUPPLY SHOP ALL YOUR WORK ON MISSIONS IS FOR NOTHING.
-End rant
Steam achievement Unlocked: Being a Badass
http://www.perp-kill.net/kill/239407Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.