Topic: Extension boosters

Extension booster: Temporarily boosts pilot's extension to 10.

- Buyable from the Syndicate Store with tokens.
- Available for different extensions.

Lowers extension gap between vets and nubs in PVP and provides route to try out different bots and mechanics before investing EP.

Re: Extension boosters

Sounds good, how long should it last.

RIP PERPETUUM

Re: Extension boosters

or how many can you use at the same time

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

4 (edited by Burial 2015-07-03 15:54:07)

Re: Extension boosters

Celebro wrote:

Sounds good, how long should it last.

An hour would be straightforward. Could use more boosters for extra duration if needed.

Annihilator wrote:

or how many can you use at the same time

People probably want to boost robotics and gunnery the very least. 3 maybe? What do you think?

Re: Extension boosters

Brought to you by the letters P 2 and W? smile It's a fine line, but personally I like the idea.

6 (edited by Burial 2015-07-03 16:08:45)

Re: Extension boosters

EP is probably the single and biggest source of frustration for any new player trying to PVP.

They can work hard and get more bots.
They can work hard and find more allies.

But only wait to get more EP.

Re: Extension boosters

What would happen if you're on a terrain in a robot that you can only be in using the boosters, and they expire?

8 (edited by Burial 2015-07-03 16:14:02)

Re: Extension boosters

In case of modules, not allow them to activate them.

In case of bots:

a) Not allow them to activate any modules.
b) Max interference.
c) Not allow module/bot over what they could with original extensions.

Maxing interference would be hilarious. lol

Re: Extension boosters

C would be the only reasonable option IMHO.

i suppose the "buff" will be desplayed for everyone bisible on target computer

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Extension boosters

That would greatly reduce booster uses, though.

Re: Extension boosters

Any new  player that thinks they can't PvP without tons of EP is being foolish.  There has always been ways for low EP players to PV (at least in group PVP).  detectors, demobbers, support.  NOT meat shields, so don't troll wink

P2W is always bad.

12 (edited by Burial 2015-07-03 20:51:43)

Re: Extension boosters

How it's P2W? You get them for tokens from the mission store.


Altera wrote:

Any new  player that thinks they can't PvP without tons of EP is being foolish.  There has always been ways for low EP players to PV (at least in group PVP).  detectors, demobbers, support.  NOT meat shields, so don't troll wink

Being a support works in some cases, true.

Re: Extension boosters

Sorry that's probably because of my comment smile For some reason I first thought they would go for credits.

Re: Extension boosters

NIC can already be gotten from ICE. If you add these boosters to the market, it's pretty close. tongue

Re: Extension boosters

so combined:

1. you invest real money to get ICE, that you sell ingame to get ingame cash
2. you invest real money to get credits to boost your EP generation and eventually respec one to two extensions on regular basis
3. you invest the ingame money you get from ice to buy t4 equip from the market, and temp EP booster to field that in PvP battles.

now starts the pay2win discussion. you can only get something you would also be able to use if you would play without investing real money
but you can do it on demand.

if you would be aiming at a short lived community and lots of income... i would do it wink

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Extension boosters

Never liked ICE.

Re: Extension boosters

If you would start production for long production item, should the material useage determined by boosted value?

I think there is a pitfall for temporary boost.

Re: Extension boosters

Goffer wrote:

If you would start production for long production item, should the material useage determined by boosted value?

I think there is a pitfall for temporary boost.

Extensions that raise issues shouldn't have a booster.

Re: Extension boosters

Burial wrote:

That would greatly reduce booster uses, though.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear