Topic: Island Dynamic Events
I did do a search for this and couldn't find a post so i'll put my thoughts forward.
1. Everyone on the island every 1 hour gets an assignment with coordinates and robot type they will be facing.
2. Players move to trigger area, Assignment updates for those players that enter area.
3. Once there are more than 5 players the area will trigger.
4. Player kill waves of AI and final wave has 5* npc or (boss)
5. Last wave drops Assignment Hand in.
Final: Cash based reward for assignment, no tokens, no rep just large cash reward.
NPC type for waves dependant on Island:
Alpha 1: 2-3 *
Alpha 2: 3-4*
Beta: 1/2: 4-5*
Gamma: 5* superior