Rasnath wrote:Kayin Prime wrote:Rasnath wrote:getting pvp flagged when porting to beta from alpha is a bad idea. Just outright bad. Any transporters or artifacters getting pvped on alpha looks bad.
Why?
If you're transporting from Beta to Alpha there should actually be a risk. Right now you drop a standard tele, wait for it to spool, undock, run to tele, jump to exit tele. There's practically no opportunity for gank. If you can tank 1 shot then you're invincible hauling to Alpha. Guaranteed success.
Hauling from gamma to alpha actually poses acceptable risk because after you jump out of gamma you're still pvp-able. Exactly as it should be and exactly as proposed.
Do you realize how much content this game could have if people could actually gank supply lines? I would trade gate games for legitimate supply line defense any day of the week, no matter how it makes my own life harder.
-K
simple, you have molecular instability when you get out of teleport. A scarab gets oneshot.
Between my instability and syndicate protection is approx a 15 second window.
15 seconds.
Let me say that again, 15 SECONDS. That's it, that's your whole window. For the hauler, that's all the risk you have. 15 seconds of risk.
I didn't say there was no window, I said there was practically no window, because 15 seconds is not practical.
Put a plate on your scarab and suddenly there is no risk at all. Who's plated a scarab before because it'd make them survive a 1 shot? Who could that be Rasnath? Anybody we know? Nudge nudge wink wink.
I'm about to start telling stories of when we jump Scarabs through Beta right in front of fleets at a teleport to try and get them to flag. It's so ridiculous we rub it in people's faces.
-K