Topic: pewpew and damaged modules.
In the game, after the destruction of the robot are damaged modules. Not all. Some of them are destroyed. Randomly.
Is it possible to do the following: during pvp, real-time modules are damaged. The lower the HP robot, the more severely damaged modules. For example, the guns get a penalty rate, range and damage. Sensors amplifier - speed and range of capture. Frame - reduced speed and resistance demobilizatoram ......
All modules are damaged randomness, but directly in the battlefield. I think the outcome of the battle will be unpredictable and interesting.
That is, each module to assign a certain value to be reduced if it is applied to the damage.
When the "HP" module will be zero - the module is destroyed directly on the robot.
I hope I have clearly written.