Topic: altering bonus for light/mech industrials MK2

Right now the MK2 versions have a bonus in their intended primary role over their MK1 variants. Even with this MK2 bonus they're not really competitive against the next bigger bots/mechs when in comes to mining efficiency and/or investment efficiancy.
What about changing the MK2 bonus on said bots/mechs into a bonus supporting their secondary role even better? Maybe an additional cargohold bonus for Argano and Laird MK2 (to increase their effectiveness for ninja grabbing ressources in dangerous environments/artifacting) and an accumulator bonus of some kind for Termis/Gargoyl MK2 to make them more desirable for supporting roles (mainly in pvp).

Any thoughts about it?

Re: altering bonus for light/mech industrials MK2

How is this different from combats?

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Re: altering bonus for light/mech industrials MK2

Sequer MK2 is de facto standard for artifacting. I'd like to see scanning accuracy bonus on it.

Re: altering bonus for light/mech industrials MK2

I wonder if they will ever change something so fielding a cheaper RR Termis would be a valid option for someone who can bring a RR riveler.
aside from that, energy transfer bonus on gargoyle seems not very usefull, unless the bot itself had a really low reactor sealing number to act as ictus counter, and a higher accumulator stability as a comparable HM indu.

the argano's artifact scan RANGE bonus also seems kinda useless for me. Would have prefered a bonus to artifact pop-range, and then as Burial already mentioned, artifacting is more profitable when you don't have to care about cargospace, so you do it with a sequer anyway.

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