Topic: Jita BROKE beta missions combat

Now combat missions robots die and dont drop the thingy and also dont get credit for the mission.

mission not completed.


please fix

DEV Zoom - "If you mean the NPC aggro, that's been like that for months already."

Re: Jita BROKE beta missions combat

Due to recent patch any geo-scanning mission that has you spawn more than one robot is no longer complete-able Due to AOE damage death of one of mission NPCs not dropping a mission item due to AOE damage death of said NPC there for not dropping boxes.

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Re: Jita BROKE beta missions combat

Are you speaking of experience or is this just sensationalism?

Re: Jita BROKE beta missions combat

I killed a golden caravan and all I got was three cans.  Thanks Jita for this!

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5 (edited by Rage Blackout 2014-06-19 18:02:00)

Re: Jita BROKE beta missions combat

no, just now


Two npc targets, one died and killed other

no mission loot and no credit for mission,

DEV Zoom wrote:

Are you speaking of experience or is this just sensationalism?

DEV Zoom - "If you mean the NPC aggro, that's been like that for months already."

Re: Jita BROKE beta missions combat

Which mission is that?

Re: Jita BROKE beta missions combat

you have to be patient... The new system need to be adjusted a bit...

The theory of mutual interests
Why the crybabies wins?
Где Ханя - там победа (с)
DEV Zoom: No need to speculate...

8 (edited by Rage Blackout 2014-06-19 18:13:16)

Re: Jita BROKE beta missions combat

DEV Zoom wrote:

Which mission is that?

making a ticket, in a bit

DEV Zoom - "If you mean the NPC aggro, that's been like that for months already."

Re: Jita BROKE beta missions combat

Maybe would be better just cancel AOE damage taken by NPCs?..

The theory of mutual interests
Why the crybabies wins?
Где Ханя - там победа (с)
DEV Zoom: No need to speculate...

Re: Jita BROKE beta missions combat

Hunter wrote:

Maybe would be better just cancel AOE damage taken by NPCs?..

Can't do, it lies deep in the system, either everything gets AoE damage or nothing.

Re: Jita BROKE beta missions combat

DEV Zoom wrote:
Hunter wrote:

Maybe would be better just cancel AOE damage taken by NPCs?..

Can't do, it lies deep in the system, either everything gets AoE damage or nothing.

Oww... No AOE damage would be awesome for the blob! 

+1 No AOE damage!

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Dev Zoom: I think its time to confess, Ville is my alt
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12 (edited by Khader Khan 2014-06-19 19:12:19)

Re: Jita BROKE beta missions combat

DEV Zoom wrote:
Hunter wrote:

Maybe would be better just cancel AOE damage taken by NPCs?..

Can't do, it lies deep in the system, either everything gets AoE damage or nothing.

roll So why no AOE on Alpha but yes on Beta.... or its all bots or nothing is what your saying..... so broke.

Participate, Congratulate cause everything else will be seen as HATE.
Max yellow max all skills lvl 10 min max for the win

Re: Jita BROKE beta missions combat

DEV Zoom wrote:
Hunter wrote:

Maybe would be better just cancel AOE damage taken by NPCs?..

Can't do, it lies deep in the system, either everything gets AoE damage or nothing.

Since AOE damage is dependent upon certain variables can they not be tweaked for rats to reduce its range or damage?

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

Re: Jita BROKE beta missions combat

the variables are hitpoints and accumulator recharge multiplier. AoE radius = hitsize = explosion radius.

the only way to adjust those, would be giving all npcs less hitpoints and adjust their resistances to give them equivalent eHP all across the board, like they did for most things that are supposed to be tough but should not explode with Thermonuclear reactions (any1 remember destruction saps when AoE explosion was introduced? big_smile)

With Alf beeing on vacation...

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
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Re: Jita BROKE beta missions combat

Annihilator wrote:

the variables are hitpoints and accumulator recharge multiplier. AoE radius = hitsize = explosion radius.

the only way to adjust those, would be giving all npcs less hitpoints and adjust their resistances to give them equivalent eHP all across the board, like they did for most things that are supposed to be tough but should not explode with Thermonuclear reactions (any1 remember destruction saps when AoE explosion was introduced? big_smile)

With Alf beeing on vacation...

Yeah that works, reduce their hit points by a factor of 100 and increase their resists by the same factor. This would make their explosion damage negligible and you can put the cans thing back.

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

Re: Jita BROKE beta missions combat

Removed offtopic comments. This is about a supposed bug, not a discussion about the change.

Re: Jita BROKE beta missions combat

Jita wrote:

Yeah that works, reduce their hit points by a factor of 100 and increase their resists by the same factor. This would make their explosion damage negligible and you can put the cans thing back.

that may sound like an easy change - but that would also make some npcs immune to noobs damage output (when the total damage dealt is below 1 hitpoint,
and the self repair of said npcs would skyrocket by the same factor (x100)

not that it would be fun to see high-level npcs suddenly becomming immune most damage types, and outhealing smaller DPS, on alpha and beta - i guess a majority would probably dislike something like that.

and since there is no difference in an alpha and a beta npcs... it would be a global fun wink

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear