Re: Detectors and detection
Burial wrote:I don't think removing these modules from the game is needed. Just reduce the effectiveness by 50%, make detectors heavier and little bit harder to fit.
ähm, NO. just playing the the numbers won't make it better.
just bring back uniform DEFAULT viewing range on all bots, and make MASKING hiding yourself, unless someone uses a detector to find youre maksed robot.
or
change something about how informations are sent to the client. A kind of radar falloff, where you get the information that there is "something", and only if it gets within your max identification range, you will get informations what that dot on the radar is.
and really, if someone is within the detectors range, he should get a notification that a detector is there, eventually seeing him. Just like in mechwarrior there is active and passive radar, or in real life military vehicles can see that the enemey has a radar, or a sonar, or whatever.
there are several possibilites to make this an entertaining and balanced feature of the game, that everyone benefits from.
Theorycrafting again?