Dont make this too complicated or limiting, otherwiise you will kill player creativity.
You allowed us to go to the extremes in Gamma 1.0
Instead of the micro detail "3km from here" etc, make Island wide ceiling limits
To Bandwidth ----------------------------------------------------------------(total structures)
To Geothermal Extraction --------------------------------------------------(total fuel)
To Terraforming +/- from the base tile. ----------------------------------(heights)
To total terraforming charges spent in relationship to the base tile. ---(island development)
The ceilings should be based on what a large corporations main home base would require for moderate defenses and all production facilities, highways, and mining.
These ceilings prevent undue server load, infinte base sprawl, infinte terraforming, max terraforimng heights.
They allow the largest corps to effectively build and develop that one island as their main base.
They allow the small corp to build their smaller base with more defenses.
They allow random corps the ability to build medium bases, mining bases, fortifications, whatever the player thinks of.
The ceilings FORCE the player to "spend" wisely
Build 10 terminals?, sure but you dont have any bandwidth to build facilities or defenses
Build 10 highways to everywhere? sure but you dont have the fuel to run your turrets
Terraform exhaustively around the teleports to make chokepoints? sure but you dont have enough terraform charges to use to do it to both teles or god forbid, 3
Spam 100 turrets, sure but ..... you get the idea.
You have to think. The landscape of each island becomes important.
Bases should be harder to kill but not impossible. You cannot say 100 people can kill 1 person, because this is an extreme example. You have to base the sustainability of the base on the median amount in a corp. You will always have corps larger and smaller than the median.
The basic idea here instead of micromanaging and new rules and slope limits which will only allow ONE type of base to efficiently be built ... is to create a sandbox gamma with better limits than Gamma 1.0, but still allow player creativity. having limits around the box, rather than inside the box. allows all differnent types and sizes of corporations to play in the same areas.
Ideas like terraforming erosion and no go limits around teles should be incorporated somehow.
I want roamable islands with sustainable bases.
@ Zoom ... you need to get off the "terraforming any vertical walls is bad" bullshit. 1000m monoliths, yes, bad and ugly. 100m neat fortifications, not so much. Do a poll with players, you may be surprised with the results.
Why try and introduce wall structures or enlongated wall structures when you already have the mechanics to do it.
And you guys need to build a demo base. A full demo base. You the Devs need to see for yourself exactly how sustainable what you are proposing. Before we waste our lives again on something with a faulty foundation.
The best part about Gamma was the ability to build our own Castles, and knock someone elses down. The worst part was it was taken to extremes.