601 (edited by Burial 2014-09-05 11:59:09)

Re: Gamma revamp testing

- Own turrets will shoot the wall structures and kill them if some enemy is standing behind them.

- Impossible to hide Forcefield gates from the Landmarks. It should remove them when unchecking Other buildings.

Re: Gamma revamp testing

Burial wrote:

- Own turrets will shoot the wall structures and kill them if some enemy is standing behind them.

Either that, or turrets won't shoot anyone behind plants/walls.

I have to check the gate issue.

Re: Gamma revamp testing

Just a heads up: tonight or tomorrow we'll put the new gamma islands and their layout to the test server. Unfortunately we can't keep the bases you have built (maybe on Chalydor cause the terrain doesn't change there), so if you'd like to test something with the existing infrastructure, you still have a few hours.

604 (edited by Annihilator 2014-09-12 19:47:42)

Re: Gamma revamp testing

we need more logs with coordinates.

whenever i log in, it do not get a message that my base had visitors, or that the wall or the doors got shot down.
not only the info who shot them down, even the info THAT there was something going on is completely missing.

oh, yeah, reset rhaoshan
+1

edit:
any of the balancing changes you mentioned to ville?

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Gamma revamp testing

tonight?

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Gamma revamp testing

Dev zoom: when are the new islands on PTS?

RIP PERPETUUM

607

Re: Gamma revamp testing

DEV Zoom wrote:

Just a heads up: tonight or tomorrow we'll put the new gamma islands and their layout to the test server. Unfortunately we can't keep the bases you have built (maybe on Chalydor cause the terrain doesn't change there), so if you'd like to test something with the existing infrastructure, you still have a few hours.


to-night[tuh-nahyt]   Spell Syllables 
noun 
1. this present or coming night; the night of this present day.
adverb 
2.on this present night; on the night of this present day.
3.Obsolete. during last night.


to-mor-row   [tuh-mawr-oh, -mor-oh]
noun 
1. the day following today:
"Tomorrow is supposed to be sunny."
2. a future period or time:
"the stars of tomorrow."
adverb 
3. on the morrow; on the day following today:
"Come tomorrow at this same time."
4. at some future time:
"We shall rest easy tomorrow if we work for peace today."

Just figure I'd put that out there.

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Re: Gamma revamp testing

Send angry letters to Crm smile

609

Re: Gamma revamp testing

DEV CRM:

-PLEASE PUSH GAMMA RELEASE TO OCT 1ST.

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Dev Zoom: I think its time to confess, Ville is my alt
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Re: Gamma revamp testing

DEV Zoom wrote:

Send angry letters to Crm smile

bah, i alread got banned once for that.

days later, theres still no upload of the new maps.
at least there was a database sync as someone on PTS told me that DEV Alf told him on PTS.
most likely a fix to the missile tower range bug that i had reportet.

i think i have to learn how Mark Zima made those database extracts for the planner to actually get any info on what has changed.

meanwhile, i wonder if there will be a bugfix for the most critical bug before it goes live: invisible turret attacks because of range-boosting.
also, still no info if that power connection behaviour is intended or not.
still no info on market prices for all that stuff that currently costs 1 NIC on PTS.

last bu tnot least
why are terraforming charges NIC sinks and cannot be bought on gamma terminals by default.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

611

Re: Gamma revamp testing

Annihilator wrote:
DEV Zoom wrote:

Send angry letters to Crm smile

bah, i alread got banned once for that.

days later, theres still no upload of the new maps.
at least there was a database sync as someone on PTS told me that DEV Alf told him on PTS.
most likely a fix to the missile tower range bug that i had reportet.

i think i have to learn how Mark Zima made those database extracts for the planner to actually get any info on what has changed.

meanwhile, i wonder if there will be a bugfix for the most critical bug before it goes live: invisible turret attacks because of range-boosting.
also, still no info if that power connection behaviour is intended or not.
still no info on market prices for all that stuff that currently costs 1 NIC on PTS.

last bu tnot least
why are terraforming charges NIC sinks and cannot be bought on gamma terminals by default.

+1  This is why we need to wait till Oct. 1

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Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.

Re: Gamma revamp testing

DEV Zoom wrote:

Send angry letters to Crm smile


Dear Dev Crm,

I would appreciate if you stop telling Dev Zoom to post unreliable information on the forums, if not he gets the blame.


thnx smile

RIP PERPETUUM

Re: Gamma revamp testing

Ville wrote:

+1  This is why we need to wait till Oct. 1

i don't understand the ruckus... how high is the probablity that the patch is on the day mentioned in that blog?
(i know, higher then getting the defense turrets fixed before it goes live)

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Re: Gamma revamp testing

The new islands are now out on the test server.

615

Re: Gamma revamp testing

On the PTS it still shows the old islands (round shape) on the map.

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616

Re: Gamma revamp testing

And the Blue island owners got boned.  Norhoop can hit BOTH gamma islands w/ interzones meanwhile Dom can't do ***.  This is not balanced with the spacing just judging by the map.

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Dev Zoom: I think its time to confess, Ville is my alt
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Re: Gamma revamp testing

The islands are only old on your map, cause the client is caching. Go there and it will update when you walk. (This won't be like this on live.)

And no beta island can reach gammas with interzones, so there is no imbalance.

618

Re: Gamma revamp testing

-Broken Teleports already,

DEV CRM this is why we needed a few days to look over all this stuff.  I suggest you WAIT on this patch atleast 2 weeks!!

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Dev Zoom: I think its time to confess, Ville is my alt
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Re: Gamma revamp testing

Teleports are fixed now, no need to panic.

620

Re: Gamma revamp testing

Oh, there's no more panic, smile

Steam achievement Unlocked:  Being a Badass
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Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.

621

Re: Gamma revamp testing

You cant, teleport circle the Gammas, it is interesting to me. Just realised today.

WAIT guys, we would need to test. :S

Energy to Earth!

18.01.2014. [12:57:58] <BeastmodeGuNs> after that i remembered all those warning about 1v1 you lol, and i found out why xD

622

Re: Gamma revamp testing

Question:

Can we get the Islands map somehow, so I dont need to walk trhought the every Gamma island?

pls thx

Energy to Earth!

18.01.2014. [12:57:58] <BeastmodeGuNs> after that i remembered all those warning about 1v1 you lol, and i found out why xD

Re: Gamma revamp testing

That was only on the test server, on the live server you will get the maps without going there.

624 (edited by Inda 2014-09-17 11:04:44)

Re: Gamma revamp testing

Yes I know thx, but I wanted before the Live is on, so I can plan where to go.

But ok, already patched so nevermind, but if you have I would appreciate it.

Energy to Earth!

18.01.2014. [12:57:58] <BeastmodeGuNs> after that i remembered all those warning about 1v1 you lol, and i found out why xD

Re: Gamma revamp testing

Since they won't open right away you'll have time for planning after we have deployed the patch smile