Topic: The official: nerf ewar thread
This milkshake always brings the boys to the yard...
I usually try to avoid making partisan statements when talking about balance but I won't bother this time because:
A) The - no teleporting while flagged - change appears to have been made for no reason other than to appease the whining and crying of the largest alliance in the game (Hello Zoom, please tell me I'm wrong).
B) That same alliance is opposed to any changes in ewar mechanics for very cynical and short-termist reasons (No? Please do explain how you have the interests of the community at heart).
So... the current ewar mechanics are simply easymode for the larger group in a pvp encounter. Their effect is to make sure that those who are outnumbered can not fight back in anyway, ensuring risk-free pvp for the greater blob.
While some may argue that this is not really a problem, remember what happened last time all the pvp died off in this game?
So the game budget sized question is, devs, will you do anything to sort this mess out?
-Confucius