Topic: 1h Teleport Beacon

3 minutes warmup, 1h operation timer and 1 minute between jumps. 5 masking and Alpha only. 5mil NIC. Can we have something like that? Would make Alpha ops better by miles.

Re: 1h Teleport Beacon

Static TP layout is apparently fine, so I can't see why you could possibly need this wink

Re: 1h Teleport Beacon

+1

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Re: 1h Teleport Beacon

Just a quicker spool on alpha teleports would be nice. Sort of like how alpha sparks are cheaper point-wise too.

Re: 1h Teleport Beacon

-1

DEV Zoom - "If you mean the NPC aggro, that's been like that for months already."

Re: 1h Teleport Beacon

-1
I would gladly benefit using this, but can you imagine how hard it would be for someone not in a large squad to place a beacon on alpha due to the 500m radius when there are always beacons set around terminal, lasting 1h?

Especially on Hersh, where you could place only 4 beacons near terminal? But also on major interisland routes with frequent traffic like Weysterport I/Zapetsky Piel.

Re: 1h Teleport Beacon

Not another bandaid please... rather upgrade the roads and the teleporter network.