Topic: Which Megacorperation should i choose (Bots and weapons)?
In this game most aspects megacorps are similar to each other. In this way it does not matter which is chosen. However, their are difference in bots and weapons.
Looking at weapons:
Lasers
Pros:
Very accurate : they land, they have great range, low dispersion, and they have great fall off.
Long range
High rate of fire
Cons:
AP (energy/accumulator) cost is sky high.
Lets put it this way you get a free bot for completing tutorial #10. It equips 4 turrets, even with medium level energy management extensions, just firing your guns (kill 7-10 bounty) will take most of your AP. If you run a sensor booster you can almost empty your AP and shield repairers + lasers DO NOT WORK. You may have the energy for 1-3 ticks of a armor rep + lasers
Ammo (unlike eve) you have to use ammo every shot. The reason why eve's laser cost so much to fire is that the energy comes from some where , well in perpetuum you use energy cells to fire , + plus it takes a ungodly amount of your energy.
Weak damage modifier for weapons (just above missiles in medium size missiles)
High reactor cost for fitting
2nd highest ammo cost
Mags
High damage (best weapon mods, by a lot).
2nd best on ammo cost.
Cons:
Tied for Least accurate
The small size weapons are the least accurate, and at medium they are more accurate than guns as long as you are firing at or under optimal range.
Hard to fit cost both higher levels of cpu and reactor
Slow rate of fire (2nd)
Missiles
Pros:
Almost no AP cost
Nice range with no fall off
High base damage
Cheap ammo costs
LOS oddities (shoot over hills)
Cons:
High cpu costs
Lowest dps
The issues is really the medium missiles which fire far too slow.
Guns (projectiles)
Pros:
Fastest rate of fire
2nd highest damage modifier
Very little AP cost.
Highest DPS (The margin is so great that small gun out dps medium lasers)
Highest fall off
Low CPU and reactor cost
Cons:
Tied for least accurate
Cost of ammo - the more you shoot...
No special bot bonus for damage etc. (Its not really needed, as stated before guns do so much damage that lasers would need a 80% bonus and missiles over a 100% damage bonus)
Shortest range
This combined with the highest falloff means you can shoot farther away than the low optimal range and still land hits.
High mass
General weapon issues. All lasers are barely viable atm (and far too costly). And medium missiles don't seem to have much punch.
I will work on this more feel free to comment.
For a quick overview of bots
Asintec (AT)
Lasers, High reactors, accumulators are larger, ok speed high armor.
ICS
Like magnetics. an average of sorts
TM
Missles, High cpu lower accumulator, higher speed
Linked is a great starting guide:
http://forumsbetaarchive.perpetuum-onli … perpetuum/
Weapon data gathered from: http://forums.perpetuum-online.com/topi … lete-math/