Topic: PVE kills pushed to through the API

We want the player deaths associated with EVERYTHING.  I don't care if it dies to a veteran mantis, EM turret or superior observer pushed through the API, please and thank you.

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Re: PVE kills pushed to through the API

That would be hot.

Re: PVE kills pushed to through the API

once upon a time,
we had a "robot death" graph wink (together with a population graph)

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Re: PVE kills pushed to through the API

I'd be too embarrassed to play the game.

-1

Re: PVE kills pushed to through the API

If this happens, please add a flag to the API to distinguish between PvE and PvP. I could parse the number of attackers and flag it from there, but I'm lazy. smile

Re: PVE kills pushed to through the API

Would this be hard to do Server side?

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Re: PVE kills pushed to through the API

-1, it will be spammed with bloodspark Arkhes in just a month.

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Re: PVE kills pushed to through the API

Ville wrote:

We want the player deaths associated with EVERYTHING.  I don't care if it dies to a veteran mantis, EM turret or superior observer pushed through the API, please and thank you.

^^ +1

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Re: PVE kills pushed to through the API

Once enough kills/deaths come through, us that have killboards set up can start filtering out arkhe's and such from the default lists.

Re: PVE kills pushed to through the API

Doek wrote:

Once enough kills/deaths come through, us that have killboards set up can start filtering out arkhe's and such from the default lists.

+1

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Re: PVE kills pushed to through the API

I'd have more than a few blushes in there but sure, it would be awesome

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

Re: PVE kills pushed to through the API

We want this!  Come on Gargaj!  Save us!

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Re: PVE kills pushed to through the API

-1
Would be too much killmails that nobody care about. If each killed arke is on killboard, you can't use it any longer

14 (edited by Grond 2014-04-12 10:10:29)

Re: PVE kills pushed to through the API

+1
as long as they put a flag on them in the api  so its possible to sort them out, cluding the kb should not be a problem

Re: PVE kills pushed to through the API

+1

Re: PVE kills pushed to through the API

... and you're sure you want this to happen with the Steam launch up and comming this month?
With all those new players running and probably dying all around.
If some smaller fights allready causes some lag, anyone wants to venture a guess, what the extra load of all these information going back an forth between players and servers will cause? lol

17 (edited by Annihilator 2014-04-12 12:58:23)

Re: PVE kills pushed to through the API

pushing those facts through the killmail API could (should) be used to create statistics, especially with the coordinates beeing sent together with the type of NPC.
This data can then be used for game changes in balance, AI or npc/terrain location adjustments.

BTW, its a huge design issue when you make a game with a player driven market, pvp centered gameplay - and nearly noone dies to NPC except noobs in their early days, any1 because of disconnects, or AFK player that got surprised by a red roam or AI changes. (gz sundial wink)

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18 (edited by MoBIoS 2014-04-12 14:06:53)

Re: PVE kills pushed to through the API

Whereas I support this idea in general, I still ask my self, without going into further details, if this has anything to to with some vet player idiots, making a sport of pulling red npc´s onto newbies latley on alpha´s, to watch them blow up their new shiny s. What a sincere welcome to new players.

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Re: PVE kills pushed to through the API

History has shown if you want something fixing, abuse it. While joke won't be doing it I understand the motivation.

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

Re: PVE kills pushed to through the API

MoBIoS wrote:

Whereas I support this idea in general, I still ask my self, without going into further details, if this has anything to to with some vet player idiots, making a sport of pulling red npc´s onto newbies latley on alpha´s, to watch them blow up their new shiny s. What a sincere welcome to new players.


Those poor poor newbies in their Scarab Mk2s and Gropho Mk2s.


...wait that doesnt make sense does it?

Re: PVE kills pushed to through the API

Tund Bungler wrote:
MoBIoS wrote:

Whereas I support this idea in general, I still ask my self, without going into further details, if this has anything to to with some vet player idiots, making a sport of pulling red npc´s onto newbies latley on alpha´s, to watch them blow up their new shiny s. What a sincere welcome to new players.


Those poor poor newbies in their Scarab Mk2s and Gropho Mk2s.


...wait that doesnt make sense does it?

I want this purely for industrial applications.  I want to see where bots need to be seeded.

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Re: PVE kills pushed to through the API

MoBIoS wrote:

Whereas I support this idea in general, I still ask my self, without going into further details, if this has anything to to with some vet player idiots, making a sport of pulling red npc´s onto newbies latley on alpha´s, to watch them blow up their new shiny s. What a sincere welcome to new players.


Some people just like to watch the world burn. Some other people just arnt smart enough to afk mine on Alpha 1 smile

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Re: PVE kills pushed to through the API

Ville wrote:

I want this purely for industrial applications.  I want to see where bots need to be seeded.


In Canada we call this sarcasm.

Re: PVE kills pushed to through the API

Zoom.

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Re: PVE kills pushed to through the API

Zoom.

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