Martha Stuart wrote:If you follow these two questions through to conclusion, the answer comes out as this. The only reason SpT is unfair is because you guys are getting your *** kicked. If you were the dominant side, SpT would be perfectly fine. This is evidenced by, when 62nd/12 had there big buddy Syndic and his massive fleet, and were cleaning the floor with us on Dom, not a word was spoken about SpT being broken or OP.
It doesn't matter who has the most powerful force to me, it is still broken.
And that's what it comes down to, power just like the title of the thread, and the ability to distribute power across NIA.
When alliances are forced to split their power base, the opposition only has to defeat the power onsite, not the power of the entire alliance.
SpT is broken because it allows the most powerful alliances to move that power around TOO quickly.
Teleporters are not the same as SpT, it takes time for them to power up, there is a delay between uses, and the DESTINATIONS are 100% different than SpT.
The timing of the SAPS isn't relative, the issue is that without SpT, it would be a TOTAL pain in the *** to move an entire fleet from Island1-SAP to Island2-SAP 'just in case' it was going to be attacked. With SpT you don't have to make that investment in mind numbing movement time, you just wait until an attack occurs then SpT in.
That is what is supposed to make HOLDING outposts on multiple islands PIA, the TIME and effort to move troops around.
You're 'Take it if you can' issue is valid, IF you had enough power to occupy the Islands continually; but your using broken mechanics to side-step the 'inconvient' part of holding multiple islands to make up for a lack of power.
That said. It's not up to any player or corp to fix this. If the devs are 'listening' to the community and weighting the opinion of people playing over objective analysis, then they deserve exactly what they are going to get.