Topic: Masking, does it exist?
Eve has cloaks - thoroughly broken mechanic with absolutely zero counter, which many see as a major flaw in the game and the griefers extol as the best annoyance tactic ever invented.
Does Perp have an analogue?
IMO, some manner of masking should be available, but not 'cloaking' outright as such. A head-slot module that dampens down the bot's signature to the point where it's easier to detect by outright seeing it rather than showing up on radar. One that would not render the bot invisible, and would only reduce the signature range by an X-value dependant on EWAR skill and tech level, to a minimum range of 100m (countered by detection amplifiers, which I understand are already in the game?).
Once sighted the bot can be targeted normally with no penalties to lock-time or range.
Its fitting requirements would be insanely heavy on CPU load that would limit the ability to fit instagank setups but not make them wholly useless in combat. Perhaps activating it would have a capacitor drain as well, mitigated by extensions.