Re: Spark Teleports
Jita wrote:Naismith wrote:Unlocked stations only benefit entities that are
a) Not interested in fighting for it, just leeching when nobody is looking
b) Only interested in trying to grief people who put in the effort to secure their station/island.That makes no sense for two reasons. Firstly you can't grief someone who doesn't live there. The only reason betas are owned right now is to stop other people from living there. Second the current meta requires winning set piece battles which means beta is closed off to emergent corps.
This again? Really? Dude I've already told you in like 5 other threads all this does is encourage ghanking and griefing. There's enough people with enough accounts to disrupt any corporations trying to live there.
1. Placing passive eyes in station can see who docks and undocks.
2. Super tanked bots to detect/ghAnk soft targets coming into station.
3. Easily placed sap scanners in each station.
4. Completely disrupt island industry with dock/undocking games.
5. Effectively use bomb fits to grief new players/corporations trying to use beta.There's 5 reasons why station locks were implemented in the first place.
And all of those without sparks become a whole lot more difficult
More important than that it provides progression. It may be annoying putting up with some of that on Beta 1. That's why you would own a station on beta 2 when your ready to prevent it. Some annoyances can still be done on beta 2. That's why you own a gamma to prevent it. Beta 1 should be training wheels, beta 2 for more progressed corps and gamma for end game.