Re: Chat monitoring

I'd like to see their percentages in real time not that.

Re: Chat monitoring

Vroom wrote:

I'd like to see their percentages in real time not that.

I'd like cake. Here you go:

http://sequer.nl/?a=intrusions

Re: Chat monitoring

Doek wrote:
Vroom wrote:

I'd like to see their percentages in real time not that.

I'd like cake. Here you go:

http://sequer.nl/?a=intrusions

this is exactly what I'm talking about.  GJ, even though the monitor of chat is creepy.

29

Re: Chat monitoring

Doek wrote:
Vroom wrote:

I'd like to see their percentages in real time not that.

I'd like cake. Here you go:

http://sequer.nl/?a=intrusions


Brightstone gets no love hmm

am I missing it or is it not on the list ( I dont see it)

Tux ~ Kill the messenger, he was part of it all along.
Euripides ~ Ten soldiers wisely led will beat a hundred without a head.
Bertrand Russell ~ War does not determine who is right - only who is left.

Re: Chat monitoring

That's the imperfect implementation, where I'm currently not at my computer to export a fresh batch of intrusions, and yesterday's downtime.

Re: Chat monitoring

With the first lines of chat being logged about a month ago (april 4), the system has seen 1,135 unique agents appearing in various public channels.

32

Re: Chat monitoring

Doek wrote:

With the first lines of chat being logged about a month ago (april 4), the system has seen 1,135 unique agents appearing in various public channels.

nice to see that snapshot of population ...

I know there are many my self included who never have any of their main characters in any public channels..

It would be nice if the DEVS were a little more transparent and opened up the books and gave the current population number at log in like so many other games do. (wishful thinking)

Tux ~ Kill the messenger, he was part of it all along.
Euripides ~ Ten soldiers wisely led will beat a hundred without a head.
Bertrand Russell ~ War does not determine who is right - only who is left.

33 (edited by Celebro 2013-05-06 18:47:34)

Re: Chat monitoring

Tux wrote:
Doek wrote:

With the first lines of chat being logged about a month ago (april 4), the system has seen 1,135 unique agents appearing in various public channels.

nice to see that snapshot of population ...

I know there are many my self included who never have any of their main characters in any public channels..

It would be nice if the DEVS were a little more transparent and opened up the books and gave the current population number at log in like so many other games do. (wishful thinking)

What makes this worse is players relying on GC to get an estimate , which could be far from the truth sometimes. New players may think GC = population. Give us current population at login, or ingame.

RIP PERPETUUM