why don´t you just get rid of Ewar all together? This imho is so very -1.
Same as always, if a fleet of damage whores cannot handle rock, paper, scissor, then its not the game mechanic which is broken. Start thinking out of the box, if you cannot figure how to counter.
Its totally ok, on the range that a sniper dmg dealer can shoot it´s target, when he is fit with RE´s and supported by RSA and Nexus but we wouldn´t think of nerfing this.
When ppl where QQing about Trojar´s apparent imbalance, because ppl where not willing to bring a neut or drainer to the battlefield, as it could spoil their max damage, we didn´t want to touch the insane recharge rate of the tyrannos.
How about this idea, just get rid of Ewar all together. So you can just come with your big guns to the battle, to show off. As probably 98% of the players are doing. So you can have your "fun pvp". No Ewar, just shooting each other, while being able to freely move around. I think you should consider counterstrike, as your prefered game. There´s no Ewar there and just "fun pvp" ^^
To get a max range of about 768m, that would include a suppport of T4 Ewar Nexus on lvl 9, RSA, you will have to dedicate your complete EP´s to Ewar + secondary skills, like accu management, etc... No Guns, no Indu Bots nothing else, for about 2 years to hardcap, which I did for example. Then and only then will you be able to reach those ranges. Against Snipers which shoot you at a range 800m+, not even considering ECM and Suppression at 800+ to counter, where is there a need to rebalance?
If you are willing to dedicate yourself to Ewar, than you should be superior to a casual demob, fitted as a supplementary gadget on a dmg mech.
If you carry on nerfing everything to do with Ewar, you might as well get rid of it completley.
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